Gah - a solution with more questions. –Â EntropicLqd
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Create the page "Light" on this wiki! See also the search results found.
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- | parent1 = Light443 B (45 words) - 10:10, 17 May 2008
- '''Default value, index 2:''' "Light Weight"4 KB (523 words) - 10:10, 17 May 2008
- {{UE1:Light (UT)}}18 B (3 words) - 10:12, 17 May 2008
- {{UE1:Light (UT)}}18 B (3 words) - 10:12, 17 May 2008
- The light class.915 B (104 words) - 10:10, 17 May 2008
- ...he tracer's velocity and under low framerate conditions also turns off its light effect.2 KB (242 words) - 09:53, 30 November 2008
- | parent1 = Light571 B (62 words) - 10:10, 17 May 2008
- | parent2 = Light349 B (36 words) - 10:10, 17 May 2008
- | parent1 = Light849 B (96 words) - 10:11, 17 May 2008
- | parent1 = Light624 B (68 words) - 10:10, 17 May 2008
- | parent1 = Light342 B (38 words) - 10:10, 17 May 2008
- | parent1 = Light714 B (83 words) - 10:10, 17 May 2008
- ...sive has been set on the cave wall near the enemy base. Use your weapon to light the fuse then get back! Use the breach the explosive creates to enter the e7 KB (970 words) - 10:10, 17 May 2008
- | parent1 = Light245 B (25 words) - 10:10, 17 May 2008
- | parent1 = Light Time light takes to change from on to off.3 KB (394 words) - 10:10, 17 May 2008
- '''Default value, index 11:''' "Light Blue"12 KB (1,467 words) - 10:10, 17 May 2008
- | parent1 = Light1 KB (123 words) - 10:10, 17 May 2008
- Recalculate this light's lighting now.16 KB (2,035 words) - 05:25, 19 February 2011
- Light casts actor shadows. Light uses Skin as a corona.11 KB (1,351 words) - 10:11, 17 May 2008
- Light casts actor shadows. Light uses Skin as a corona.18 KB (2,207 words) - 10:11, 17 May 2008
- Light casts actor shadows. Light uses Skin as a corona.10 KB (1,228 words) - 10:10, 17 May 2008
- Light casts actor shadows. sjs - attenuate light by diminishing lifespan11 KB (1,392 words) - 10:10, 17 May 2008
- How strong is the light in the affected radius. The color of the light.15 KB (2,033 words) - 07:52, 16 August 2010
- | "You picked up Light AmmoPack."1 KB (160 words) - 10:10, 17 May 2008
- | parent2 = Light2 KB (178 words) - 10:11, 17 May 2008
- '''Default value, index 25:''' "The green light on top of the weapon lockers indicates that additional ammo is available at16 KB (1,886 words) - 10:11, 17 May 2008
- ...e armor penetration capabilities, this rifle is best suited to a role as a light support weapon.|The optional M355 Grenade Launcher provides the punch that7 KB (846 words) - 10:11, 17 May 2008
- Turns off collision after light is broken3 KB (390 words) - 10:10, 17 May 2008
- How to use this class - Link decoration's event to light's tag. Upon taking {{code|function '''ToggleLight''' ({{cl|Light}} '''L''')}}807 B (91 words) - 10:11, 17 May 2008
- '''Light colors''' are specified through [[wp:HSL and HSV|hue, saturation and bright ...property and "Sat" to the ''LightSaturation'' property of the {{classgames|Light|e=UE1{{!}}UE2}} actor and actually any other actor type as well.28 KB (3,836 words) - 05:32, 23 March 2010
- | "Display beams of light above nodes which are vulnerable to attack"12 KB (1,260 words) - 10:11, 17 May 2008
- | parent2 = Light2 KB (178 words) - 10:10, 17 May 2008
- | parent1 = Light The dynamic light class.428 B (55 words) - 10:11, 17 May 2008
- | parent2 = Light3 KB (322 words) - 10:10, 17 May 2008
- | parent1 = Light1 KB (168 words) - 10:10, 17 May 2008
- | parent2 = Light3 KB (292 words) - 10:10, 17 May 2008
- | ''Light''3 KB (343 words) - 10:10, 17 May 2008
- | 'Light'3 KB (337 words) - 10:11, 17 May 2008
- | "Grenade Launcher Light"538 B (58 words) - 10:11, 17 May 2008
- The light class.1 KB (158 words) - 10:11, 17 May 2008
- The light class.1 KB (146 words) - 10:11, 17 May 2008
- The light class.1 KB (152 words) - 10:10, 17 May 2008
- {{UE2:Light (UT2004)}}22 B (3 words) - 10:12, 17 May 2008
- The light class.1 KB (149 words) - 10:11, 17 May 2008
- + Tag/Event to desired light(s). {{code|function [[bool]] '''ToggleLight''' ({{cl|Light}} '''L''')}}3 KB (371 words) - 10:11, 17 May 2008
- | parent2 = Light2 KB (167 words) - 10:10, 17 May 2008
- | parent2 = Light | {{tl|MaxCoronaSize||Light}}552 B (53 words) - 10:11, 17 May 2008
- | parent1 = Light | {{tl|CoronaRotation||Light}}1 KB (170 words) - 10:11, 17 May 2008
- '''Default value, index 22:''' "The green light on top of the weaponlockers indicates that additional ammo is available at11 KB (1,410 words) - 10:10, 17 May 2008
- | "Light Power Suit"396 B (41 words) - 10:11, 17 May 2008