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  • local PlayerController PC; local PlayerController PC;
    50 KB (7,997 words) - 09:52, 18 November 2007
  • ...ll three of these are declared to be "<tt>within [[Legacy:PlayerController|PlayerController]]</tt>" and extend object. Since they aren't actors, their functions and v
    11 KB (1,688 words) - 00:32, 25 October 2007
  • ...in the level will not receive the Destroyed() event, with the exception of PlayerController and Pawn actors.
    14 KB (2,234 words) - 16:13, 21 December 2012
  • ...r|Actor]] >> [[Legacy:Controller|Controller]] >> [[Legacy:PlayerController|PlayerController]] >> Camera (Package: Engine)}}
    575 B (64 words) - 08:56, 6 October 2003
  • ...do it more than once. A good example is found in [[Legacy:PlayerController|PlayerController]]'s '''''Dead''''' state:
    34 KB (5,823 words) - 08:32, 7 April 2006
  • ...ts. Before we go any further lets recap on a few of the attributes of the PlayerController. ...the player. The pawn class occupied by the player makes callbacks to the PlayerController in use to determine what should happen when the player attempts to make the
    8 KB (1,242 words) - 23:02, 17 September 2006
  • <uscript>PlayerController.Player.interactionMaster.AddInteraction( PlayerController.Player);
    11 KB (1,595 words) - 21:43, 29 April 2021
  • [[Legacy:Interaction|Interaction]]s created from a [[Legacy:PlayerController|PlayerController]] are much simpler than those created from [[Legacy:Mutator|mutator]]s. You ...troller is always a spectator, if that makes a difference, and I check for PlayerController.Player.InteractionMaster every 2 seconds using a timer. The player is creat
    4 KB (545 words) - 23:17, 30 November 2004
  • local PlayerController PC; PC = PlayerController(Owner);
    2 KB (221 words) - 15:53, 25 January 2004
  • ...ortant: [[Legacy:AIController|AIController]] and [[Legacy:PlayerController|PlayerController]]. [[Legacy:Controller Overview|Controller Overview]] covers this in more d +- Engine.[[Legacy:PlayerController|PlayerController]]
    13 KB (1,700 words) - 08:30, 28 March 2007
  • ...easily create new commands to alias to, unless things like PlayerInput or PlayerController, which doesn't really seem good for a little Mutator to grab two keys.
    20 KB (3,507 words) - 02:46, 5 August 2003
  • ...an example function, called within a subclass of [[Legacy:PlayerController|PlayerController]], that creats this order, and tells the pawn to execute it. if(c.IsA('PlayerController'))
    16 KB (2,378 words) - 02:28, 19 January 2009
  • ...efault value for this is not set although Engine.[[Legacy:PlayerController|PlayerController]] (UnrealGame.[[Legacy:DeathMatch|DeathMatch]] specifies xGame.[[Legacy:XPl ...n this is the class you need to replace. The default value set within the PlayerController class is Engine.[[Legacy:CheatManager|CheatManager]].
    6 KB (872 words) - 13:29, 7 December 2005
  • .../>stripped down version of Tanus'. Finally the UnitPress() function in the playercontroller still needs tweaked.<br /> var PlayerController PlayerOwner;
    10 KB (1,156 words) - 15:55, 21 January 2005
  • ...y CameraEffect object can be added as often to a [[Legacy:PlayerController|PlayerController]]'s CameraEffects array as you want without breaking anything. ...ects is to find an existing CameraEffect of the desired class in the local PlayerController's CameraEffects array and use that. If there isn't any, just fetch one from
    4 KB (398 words) - 17:07, 13 January 2005
  • PlayerController
    37 KB (1,854 words) - 15:01, 10 January 2005
  • ...lBreak]]. When Touch() is called, the triggering [[Legacy:PlayerController|PlayerController]]'s viewpoint will be changed to an outside view as defined in the actor's
    2 KB (281 words) - 10:01, 18 November 2007
  • Object within [[Legacy:PlayerController|PlayerController]] that defines "cheat" commands.
    1 KB (131 words) - 07:27, 10 June 2004
  • ...rol|AccessControl]] and [[Legacy:Mutator|Mutator]]s; spawns the PlayerPawn/PlayerController or rejects player, sets player name, spectator, admin login, other stuff: ## If bDelayedStart is true, the PlayerController enters the PlayerWaiting state.
    3 KB (440 words) - 17:46, 15 October 2010
  • local PlayerController PC; PC=PlayerController(x.Controller);
    4 KB (467 words) - 20:45, 4 August 2003

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