I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
Search results
From Unreal Wiki, The Unreal Engine Documentation Site
Create the page "PlayerController" on this wiki! See also the search results found.
Page title matches
- | class = PlayerController8 KB (829 words) - 23:46, 31 August 2009
- | class = PlayerController26 KB (2,575 words) - 09:11, 17 May 2008
- | class = PlayerController15 KB (1,513 words) - 09:11, 17 May 2008
- | class = PlayerController18 KB (1,765 words) - 09:10, 17 May 2008
- | class = PlayerController20 KB (1,990 words) - 09:11, 17 May 2008
- | class = PlayerController32 KB (3,096 words) - 09:11, 17 May 2008
- | class = PlayerController when true, playercontroller is being destroyed20 KB (2,421 words) - 09:11, 17 May 2008
- | class = PlayerController when true, playercontroller is being destroyed16 KB (1,969 words) - 09:10, 17 May 2008
- | class = PlayerController when true, playercontroller is being destroyed19 KB (2,208 words) - 09:11, 17 May 2008
- | class = PlayerController Makes PlayerController hear much better (used to magnify hit sounds caused by player).24 KB (2,805 words) - 01:32, 1 September 2009
- | class = PlayerController '''Type:''' {{cl|PlayerController}}15 KB (1,765 words) - 09:11, 17 May 2008
- | class = PlayerController '''Overrides:''' {{tl|IsSpectating||PlayerController instance functions}} ''(global)''29 KB (3,181 words) - 09:11, 17 May 2008
- | class = PlayerController ===@{{tl|BaseSpectatingState||PlayerController}}===21 KB (2,201 words) - 09:11, 17 May 2008
- | class = PlayerController '''Overrides:''' {{tl|IsSpectating||PlayerController instance functions}} ''(global)''24 KB (2,596 words) - 09:10, 17 May 2008
- | class = PlayerController '''Overrides:''' {{tl|IsSpectating||PlayerController instance functions}} ''(global)''24 KB (2,583 words) - 09:11, 17 May 2008
- | class = PlayerController '''Overrides:''' {{tl|IsSpectating||PlayerController instance functions}} ''(global)''36 KB (3,979 words) - 09:11, 17 May 2008
- PlayerController ===Property group 'PlayerController'===6 KB (817 words) - 09:11, 17 May 2008
- | class = PlayerController ...matinee director track starts or stops controlling the ViewTarget of this PlayerController14 KB (1,694 words) - 02:32, 16 August 2009
- | class = PlayerController {{code|exec event '''SetProgressMessage''' ({{tl|EProgressMessageType||PlayerController}} '''MessageType''', [[string]] '''Message''', optional [[st5 KB (568 words) - 09:11, 17 May 2008
- | class = PlayerController ...client function '''ClientSetProgressMessage''' ({{tl|EProgressMessageType||PlayerController}} '''MessageType''', [[string]] '''Message''', optional [[st39 KB (4,259 words) - 02:33, 16 August 2009
Page text matches
- local PlayerController PC; local PlayerController PC;50 KB (7,997 words) - 09:52, 18 November 2007
- ...ll three of these are declared to be "<tt>within [[Legacy:PlayerController|PlayerController]]</tt>" and extend object. Since they aren't actors, their functions and v11 KB (1,688 words) - 00:32, 25 October 2007
- ...in the level will not receive the Destroyed() event, with the exception of PlayerController and Pawn actors.14 KB (2,234 words) - 16:13, 21 December 2012
- ...r|Actor]] >> [[Legacy:Controller|Controller]] >> [[Legacy:PlayerController|PlayerController]] >> Camera (Package: Engine)}}575 B (64 words) - 08:56, 6 October 2003
- ...do it more than once. A good example is found in [[Legacy:PlayerController|PlayerController]]'s '''''Dead''''' state:34 KB (5,823 words) - 08:32, 7 April 2006
- ...ts. Before we go any further lets recap on a few of the attributes of the PlayerController. ...the player. The pawn class occupied by the player makes callbacks to the PlayerController in use to determine what should happen when the player attempts to make the8 KB (1,242 words) - 23:02, 17 September 2006
- <uscript>PlayerController.Player.interactionMaster.AddInteraction( PlayerController.Player);11 KB (1,595 words) - 21:43, 29 April 2021
- [[Legacy:Interaction|Interaction]]s created from a [[Legacy:PlayerController|PlayerController]] are much simpler than those created from [[Legacy:Mutator|mutator]]s. You ...troller is always a spectator, if that makes a difference, and I check for PlayerController.Player.InteractionMaster every 2 seconds using a timer. The player is creat4 KB (545 words) - 23:17, 30 November 2004
- local PlayerController PC; PC = PlayerController(Owner);2 KB (221 words) - 15:53, 25 January 2004
- ...ortant: [[Legacy:AIController|AIController]] and [[Legacy:PlayerController|PlayerController]]. [[Legacy:Controller Overview|Controller Overview]] covers this in more d +- Engine.[[Legacy:PlayerController|PlayerController]]13 KB (1,700 words) - 08:30, 28 March 2007
- ...easily create new commands to alias to, unless things like PlayerInput or PlayerController, which doesn't really seem good for a little Mutator to grab two keys.20 KB (3,507 words) - 02:46, 5 August 2003
- ...an example function, called within a subclass of [[Legacy:PlayerController|PlayerController]], that creats this order, and tells the pawn to execute it. if(c.IsA('PlayerController'))16 KB (2,378 words) - 02:28, 19 January 2009
- ...efault value for this is not set although Engine.[[Legacy:PlayerController|PlayerController]] (UnrealGame.[[Legacy:DeathMatch|DeathMatch]] specifies xGame.[[Legacy:XPl ...n this is the class you need to replace. The default value set within the PlayerController class is Engine.[[Legacy:CheatManager|CheatManager]].6 KB (872 words) - 13:29, 7 December 2005
- .../>stripped down version of Tanus'. Finally the UnitPress() function in the playercontroller still needs tweaked.<br /> var PlayerController PlayerOwner;10 KB (1,156 words) - 15:55, 21 January 2005
- ...y CameraEffect object can be added as often to a [[Legacy:PlayerController|PlayerController]]'s CameraEffects array as you want without breaking anything. ...ects is to find an existing CameraEffect of the desired class in the local PlayerController's CameraEffects array and use that. If there isn't any, just fetch one from4 KB (398 words) - 17:07, 13 January 2005
- PlayerController37 KB (1,854 words) - 15:01, 10 January 2005
- ...lBreak]]. When Touch() is called, the triggering [[Legacy:PlayerController|PlayerController]]'s viewpoint will be changed to an outside view as defined in the actor's2 KB (281 words) - 10:01, 18 November 2007
- Object within [[Legacy:PlayerController|PlayerController]] that defines "cheat" commands.1 KB (131 words) - 07:27, 10 June 2004
- ...rol|AccessControl]] and [[Legacy:Mutator|Mutator]]s; spawns the PlayerPawn/PlayerController or rejects player, sets player name, spectator, admin login, other stuff: ## If bDelayedStart is true, the PlayerController enters the PlayerWaiting state.3 KB (440 words) - 17:46, 15 October 2010
- local PlayerController PC; PC=PlayerController(x.Controller);4 KB (467 words) - 20:45, 4 August 2003