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- local NavigationPoint NP; forEach RadiusActors( class'NavigationPoint', NP, 1024 )67 KB (8,400 words) - 21:20, 3 February 2006
- ; bool AllowDetourTo( [[Legacy:Bot|Bot]] B, [[Legacy:NavigationPoint|NavigationPoint]] N ) : If the bot has the ball, never detour. Else only allow detours for5 KB (693 words) - 18:30, 3 January 2006
- ; [[Legacy:NavigationPoint|NavigationPoint]] BlockedPath : ; [[Legacy:NavigationPoint|NavigationPoint]] TestStart10 KB (1,254 words) - 13:14, 14 November 2009
- ...rategic Bots]] or reviewing the list of available [[Legacy:NavigationPoint|NavigationPoint]]s for options that handle bot support. ...tly actors of the class [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:PathNode|PathNode]]. PathNodes are special actors specificall12 KB (1,965 words) - 16:13, 11 April 2015
- ...p can result in inefficient navigation. See also [[Legacy:NavigationPoint|NavigationPoint]].11 KB (1,777 words) - 12:39, 31 October 2007
- class BlockablePath extends NavigationPoint1 KB (168 words) - 01:55, 18 November 2007
- # UTJumppad object ([[Legacy:Actor|Actor]] -> [[Legacy:NavigationPoint|NavigationPoint]] -> [[Legacy:JumpPad|JumpPad]] -> [[Legacy:UTJumpPad|UTJumpPad]]) # A PathNode ([[Legacy:Actor|Actor]] -> [[Legacy:NavigationPoint|NavigationPoint]] -> [[Legacy:PathNode|PathNode]])8 KB (1,318 words) - 21:56, 7 June 2011
- ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> ControlPoint}}2 KB (400 words) - 14:50, 20 January 2006
- ...was handled specifically by the navgationpoints and the X-loc itself: the navigationpoint forced the bot to switch to the X-loc and then fire. Keeping it short, my9 KB (1,623 words) - 09:30, 11 January 2005
- ...subclasses. E.g. [[Legacy:Material|Material]] or [[Legacy:NavigationPoint|NavigationPoint]].3 KB (394 words) - 03:02, 23 January 2007
- ...r Browser window open the Actor tree and then the [[Legacy:NavigationPoint|NavigationPoint]] tree. * Within the [[Legacy:NavigationPoint|NavigationPoint]] tree click on the [[Legacy:PlayerStart|PlayerStart]] item so that it is h3 KB (461 words) - 09:23, 25 March 2008
- local NavigationPoint nP; # [[Legacy:Add An Actor|Add an Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:GameObjective|GameObjective]]10 KB (1,368 words) - 11:01, 18 November 2007
- ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] >> [[Lega619 B (84 words) - 06:47, 6 April 2003
- ; [[Legacy:NavigationPoint|NavigationPoint]] home : Set when begin play, used for retreating and attitude checks native final function Actor FindPathTowardNearest(class<NavigationPoint> GoalClass, optional bool bWeightDetours);13 KB (1,700 words) - 09:30, 28 March 2007
- NavigationPoint37 KB (1,854 words) - 16:01, 10 January 2005
- ; [[Legacy:NavigationPoint|NavigationPoint]] LastStartSpot : ; [[Legacy:Bot (UT)|Bot (UT)]] SpawnBot (out NavigationPoint StartSpot) : Spawns a bot. <i>Finish me</i>12 KB (1,677 words) - 18:42, 3 January 2017
- ; [[Legacy:NavigationPoint|NavigationPoint]] LastAnchor (const) : recent nearest path4 KB (636 words) - 15:38, 12 September 2006
- ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> [[Legacy:AmbushPoint|AmbushPoint]] >> DefensePoint (Package: Botp2 KB (319 words) - 18:30, 9 February 2006
- ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> [[Legacy:Teleporter|Teleporter]] >> DelayedTeleporter}}5 KB (728 words) - 16:07, 18 November 2007
- ; LastPlayerStartSpot (NavigationPoint) : last place player looking for start spot started from*/ ; LastStartSpot (NavigationPoint) : last place any player started from*/5 KB (567 words) - 13:57, 2 December 2005