The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

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  • {{code|simulated function '''DisplayDebug''' ({{cl|Canvas}} '''Canvas''', out [[float]] '''YL''', out [[float]] '''YPos''')}}
    4 KB (486 words) - 09:10, 17 May 2008
  • {{code|simulated function '''DisplayDebug''' ({{cl|Canvas}} '''Canvas''', out [[float]] '''YL''', out [[float]] '''YPos''')}}
    3 KB (362 words) - 09:11, 17 May 2008
  • {{code|function [[bool]] '''InternalOnPreDraw''' ({{cl|Canvas}} '''C''')}}
    2 KB (202 words) - 09:11, 17 May 2008
  • {{code|function '''DrawMuzzleFlash''' ({{cl|Canvas}} '''Canvas''')}}
    8 KB (911 words) - 09:11, 17 May 2008
  • ...''HandleTargetDetails''' ({{cl|Actor}} '''A''', {{cl|Canvas}} '''Canvas''', {{tl|Vector|Object|structs}} '''ViewLoc''', {{tl|Rotator|Object|st {{code|simulated function '''UpdateCrosshair''' ({{cl|Canvas}} '''Canvas''')}}
    8 KB (846 words) - 09:11, 17 May 2008
  • {{code|simulated function '''DrawWeaponInfo''' ({{cl|Canvas}} '''Canvas''')}}
    4 KB (421 words) - 09:10, 17 May 2008
  • {{code|simulated event '''RenderOverlays''' ({{cl|Canvas}} '''Canvas''')}} {{code|simulated function '''DrawWeaponInfo''' ({{cl|Canvas}} '''Canvas''')}}
    7 KB (846 words) - 09:11, 17 May 2008
  • {{code|simulated function [[bool]] '''DrawCrosshair''' ({{cl|Canvas}} '''C''', out {{tl|Vector|Object|structs}} '''ScreenPos''') {{code|simulated function '''DrawHealthInfo''' ({{cl|Canvas}} '''C''', {{cl|PlayerController}} '''PC''')}}
    12 KB (1,303 words) - 09:11, 17 May 2008
  • {{code|simulated function '''DrawWeaponInfo''' ({{cl|Canvas}} '''C''', {{cl|Hud}} '''H''')}}
    2 KB (188 words) - 09:11, 17 May 2008
  • {{code|simulated function '''DrawVehicleHUD''' ({{cl|Canvas}} '''C''', {{cl|PlayerController}} '''PC''')}} {{code|simulated function '''DrawWeaponInfo''' ({{cl|Canvas}} '''C''', {{cl|Hud}} '''H''')}}
    6 KB (677 words) - 09:11, 17 May 2008
  • {{code|simulated function '''DrawHealthInfo''' ({{cl|Canvas}} '''C''', {{cl|PlayerController}} '''PC''')}} {{code|simulated function '''DrawVehicleHUD''' ({{cl|Canvas}} '''C''', {{cl|PlayerController}} '''PC''')}}
    7 KB (801 words) - 09:11, 17 May 2008
  • {{code|simulated function [[bool]] '''DrawCrosshair''' ({{cl|Canvas}} '''C''', out {{tl|Vector|Object|structs}} '''ScreenPos''') {{code|simulated function '''DrawCrosshairAlignment''' ({{cl|Canvas}} '''C''', {{tl|Vector|Object|structs}} '''ScreenPos''')}}
    15 KB (1,633 words) - 09:11, 17 May 2008
  • {{code|function '''DisplayDebug''' ({{cl|Canvas}} '''Canvas''', out [[float]] '''YL''', out [[float]] '''YPos''')}}
    20 KB (2,179 words) - 09:11, 17 May 2008
  • {{code|simulated function [[bool]] '''DrawCrosshair''' ({{cl|Canvas}} '''C''', out {{tl|Vector|Object|structs}} '''ScreenPos''') {{code|simulated function '''DrawHealthInfo''' ({{cl|Canvas}} '''C''', {{cl|PlayerController}} '''PC''')}}
    5 KB (586 words) - 09:11, 17 May 2008
  • {{code|simulated function '''DrawHealthInfo''' ({{cl|Canvas}} '''C''', {{cl|PlayerController}} '''PC''')}}
    3 KB (345 words) - 09:11, 17 May 2008
  • {{code|simulated function '''DrawWeaponInfo''' ({{cl|Canvas}} '''Canvas''')}}
    7 KB (768 words) - 09:10, 17 May 2008
  • {{code|simulated function '''DrawWeaponInfo''' ({{cl|Canvas}} '''Canvas''')}} {{code|simulated function '''NewDrawWeaponInfo''' ({{cl|Canvas}} '''Canvas''', [[float]] '''YPos''')}}
    8 KB (857 words) - 09:11, 17 May 2008
  • {{code|function '''DrawMuzzleFlash''' ({{cl|Canvas}} '''Canvas''')}}
    5 KB (547 words) - 09:10, 17 May 2008
  • {{code|function '''DrawMuzzleFlash''' ({{cl|Canvas}} '''Canvas''')}}
    5 KB (576 words) - 09:11, 17 May 2008
  • {{code|function '''DrawMuzzleFlash''' ({{cl|Canvas}} '''Canvas''')}}
    3 KB (299 words) - 09:10, 17 May 2008

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