Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:Carcass (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> Carcass |
Contents
- Package:
- Engine
- Direct subclasses:
- CreatureCarcass, CreatureChunks, UTCreatureChunks, UTHumanCarcass
- This class in other games:
- RTNP, U1
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Carcass.
Properties
Property group 'Carcass'
bReducedHeight
Type: bool
flies
Type: byte
rats
Type: byte
Internal variables
bDecorative
Type: bool
Default value: True
bPlayerCarcass
Type: bool
bSlidingCarcass
Type: bool
Bugs
Type: Pawn
CumulativeDamage
Type: int
PlayerOwner
Type: PlayerReplicationInfo
Default values
Property | Value |
---|---|
AnimFrame | 0.9 |
AnimSequence | 'Dead' |
bCollideActors | True |
bCollideWorld | True |
bProjTarget | True |
bStasis | False |
bStatic | False |
Buoyancy | 105.0 |
CollisionHeight | 4.0 |
CollisionRadius | 18.0 |
DrawType | DT_Mesh |
LifeSpan | 180.0 |
Mass | 180.0 |
Physics | PHYS_Falling |
Texture | Texture'Engine.S_Corpse' |
Functions
Static functions
AllowChunk
Events
Destroyed
event Destroyed ()
Overrides: Decoration.Destroyed
TakeDamage
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage
Other instance functions
ChunkUp
function ChunkUp (int Damage)
CreateReplacement
function CreateReplacement ()
Initfor
function Initfor (Actor Other)
States
Dead
Dead.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
Dead.Timer
event Timer ()
Overrides: Decoration.Timer (global)
Dead.AddFliesAndRats
function AddFliesAndRats ()
Dead.CheckZoneCarcasses
function CheckZoneCarcasses ()
Dying
Modifiers: auto