Cogito, ergo sum
UE1:DeathMessagePlus (UT)
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Object >> Actor >> Info >> LocalMessage >> LocalMessagePlus >> DeathMessagePlus |
- Package:
- BotPack
- Direct subclass:
- EradicatedDeathMessage
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An Unreal Tournament Death Message.
Switch 0: Kill RelatedPRI_1 is the Killer. RelatedPRI_2 is the Victim. OptionalObject is the Killer's Weapon Class.
Switch 1: Suicide RelatedPRI_1 guy who killed himself.
Properties[edit]
KilledString[edit]
Type: string
Modifiers: localized
Default value: "was killed by"
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
ChildMessage | Class'BotPack.KillerMessagePlus' | ||||||
DrawColor |
|
Static functions[edit]
ClientReceive[edit]
static function ClientReceive (PlayerPawn P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
GetString[edit]
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString