Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:DispersionPistol (UT)
Contents
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
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DispersionPistol.
Properties
Amp
Type: Pickup
ChargeSize
Type: float
cl1
Type: ChargeLight
cl2
Type: ChargeLight
Count
Type: float
PowerLevel
Type: int
Modifiers: travel
PowerUpSound
Type: Sound
WeaponPos
Type: Object.Vector
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AltFireSound | Sound'UnrealShare.Dispersion.DispShot' | ||||||||
AltProjectileClass | Class'UnrealShare.DispersionAmmo' | ||||||||
AltRefireRate | 0.3 | ||||||||
AmmoName | Class'UnrealShare.DefaultAmmo' | ||||||||
bAltWarnTarget | True | ||||||||
bNoSmooth | False | ||||||||
CollisionHeight | 8.0 | ||||||||
CollisionRadius | 28.0 | ||||||||
DeathMessage | "%o was killed by %k's %w. What a loser!" | ||||||||
FireOffset |
|
||||||||
FireSound | Sound'UnrealShare.Dispersion.DispShot' | ||||||||
ItemName | "Dispersion Pistol" | ||||||||
Mass | 15.0 | ||||||||
Mesh | LodMesh'UnrealShare.DPistolPick' | ||||||||
Misc1Sound | Sound'UnrealShare.Dispersion.PowerUp3' | ||||||||
PickupAmmoCount | 50 | ||||||||
PickupMessage | "You got the Dispersion Pistol" | ||||||||
PickupSound | Sound'UnrealShare.Pickups.WeaponPickup' | ||||||||
PickupViewMesh | LodMesh'UnrealShare.DPistolPick' | ||||||||
PlayerViewMesh | LodMesh'UnrealShare.DPistol' | ||||||||
PlayerViewOffset |
|
||||||||
ProjectileClass | Class'UnrealShare.DispersionAmmo' | ||||||||
RefireRate | 0.85 | ||||||||
SelectSound | Sound'UnrealShare.Dispersion.DispPickup' | ||||||||
ShakeMag | 200.0 | ||||||||
ShakeTime | 0.13 | ||||||||
ShakeVert | 2.0 | ||||||||
Texture | None | ||||||||
ThirdPersonMesh | LodMesh'UnrealShare.DPistol3rd' |
Instance functions
AltFire
Overrides: Weapon.AltFire
BecomePickup
Overrides: Weapon.BecomePickup
HandlePickupQuery
Overrides: Weapon.HandlePickupQuery
PlayFiring
Overrides: Weapon.PlayFiring
PlayIdleAnim
Overrides: Weapon.PlayIdleAnim
PlaySelect
Overrides: Weapon.PlaySelect
ProjectileFire
Overrides: Weapon.ProjectileFire
RateSelf
Overrides: Weapon.RateSelf
SuggestAttackStyle
Overrides: Weapon.SuggestAttackStyle
TweenDown
Overrides: Weapon.TweenDown
TweenSelect
Overrides: Weapon.TweenSelect
States
AltFiring
Inherits from: Weapon.AltFiring
AltFiring.BeginState
Overrides: Object.BeginState (global)
AltFiring.EndState
Overrides: Object.EndState (global)
AltFiring.Tick
Overrides: Actor.Tick (global)
PowerUp
PowerUp.BeginState
Overrides: Object.BeginState (global)
PowerUp.BringUp
Overrides: Weapon.BringUp (global)
PowerUp.PutDown
Overrides: Weapon.PutDown (global)
ShootLoad
ShootLoad.BeginState
Overrides: Object.BeginState (global)
ShootLoad.AltFire
Overrides: AltFire (global)
ShootLoad.Fire
Overrides: Weapon.Fire (global)