Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:LastManStanding (UT)
Object >> Actor >> Info >> GameInfo >> TournamentGameInfo >> DeathMatchPlus >> LastManStanding |
- Package:
- BotPack
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LastManStanding.
Properties[edit]
Property group 'LastManStanding'[edit]
Lives[edit]
Type: int
Internal variables[edit]
AltStartupMessage[edit]
Type: string
Modifiers: localized
bHighDetailGhosts[edit]
Type: bool
Modifiers: config
LocalPlayer[edit]
Type: PlayerPawn
NumGhosts[edit]
Type: int
TotalKills[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
bAlwaysForceRespawn | True |
BeaconName | "LMS" |
GameName | "Last Man Standing" |
RulesMenuType | "UTMenu.UTLMSRulesSC" |
ScoreBoardType | Class'BotPack.LMSScoreBoard' |
StartUpMessage | "Last Man Standing. How long can you live?" |
Functions[edit]
Events[edit]
InitGame[edit]
Overrides: DeathMatchPlus.InitGame
Login[edit]
Overrides: DeathMatchPlus.Login
PostLogin[edit]
Overrides: DeathMatchPlus.PostLogin
Timer[edit]
Overrides: DeathMatchPlus.Timer
Other instance functions[edit]
AddDefaultInventory[edit]
Overrides: DeathMatchPlus.AddDefaultInventory
AssessBotAttitude[edit]
Overrides: DeathMatchPlus.AssessBotAttitude
CheckEndGame[edit]
GameThreatAdd[edit]
Overrides: DeathMatchPlus.GameThreatAdd
IsRelevant[edit]
Overrides: GameInfo.IsRelevant
Killed[edit]
Overrides: DeathMatchPlus.Killed
Logout[edit]
Overrides: DeathMatchPlus.Logout
ModifyBehaviour[edit]
Overrides: DeathMatchPlus.ModifyBehaviour
NeedPlayers[edit]
Overrides: DeathMatchPlus.NeedPlayers
OneOnOne[edit]
Overrides: DeathMatchPlus.OneOnOne
PickupQuery[edit]
Overrides: GameInfo.PickupQuery
RestartPlayer[edit]
Overrides: DeathMatchPlus.RestartPlayer
ScoreKill[edit]
Overrides: DeathMatchPlus.ScoreKill