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UE1:LastManStanding (UT)

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UT Object >> Actor >> Info >> GameInfo >> TournamentGameInfo >> DeathMatchPlus >> LastManStanding
Package: 
BotPack

LastManStanding.

Properties[edit]

Property group 'LastManStanding'[edit]

Lives[edit]

Type: int


Internal variables[edit]

AltStartupMessage[edit]

Type: string

Modifiers: localized


bHighDetailGhosts[edit]

Type: bool

Modifiers: config


LocalPlayer[edit]

Type: PlayerPawn


NumGhosts[edit]

Type: int


TotalKills[edit]

Type: int


Default values[edit]

Property Value
bAlwaysForceRespawn True
BeaconName "LMS"
GameName "Last Man Standing"
RulesMenuType "UTMenu.UTLMSRulesSC"
ScoreBoardType Class'BotPack.LMSScoreBoard'
StartUpMessage "Last Man Standing. How long can you live?"

Functions[edit]

Events[edit]

InitGame[edit]

event InitGame (string Options, out string Error)

Overrides: DeathMatchPlus.InitGame


Login[edit]

event PlayerPawn Login (string Portal, string Options, out string Error, class<PlayerPawnSpawnClass)

Overrides: DeathMatchPlus.Login


PostLogin[edit]

event PostLogin (PlayerPawn NewPlayer)

Overrides: DeathMatchPlus.PostLogin


Timer[edit]

event Timer ()

Overrides: DeathMatchPlus.Timer


Other instance functions[edit]

AddDefaultInventory[edit]

function AddDefaultInventory (Pawn PlayerPawn)

Overrides: DeathMatchPlus.AddDefaultInventory


AssessBotAttitude[edit]

function byte AssessBotAttitude (Bot aBot, Pawn Other)

Overrides: DeathMatchPlus.AssessBotAttitude


CheckEndGame[edit]

function CheckEndGame ()


GameThreatAdd[edit]

function float GameThreatAdd (Bot aBot, Pawn Other)

Overrides: DeathMatchPlus.GameThreatAdd


IsRelevant[edit]

function bool IsRelevant (Actor Other)

Overrides: GameInfo.IsRelevant


Killed[edit]

function Killed (Pawn killer, Pawn Other, name damageType)

Overrides: DeathMatchPlus.Killed


Logout[edit]

function Logout (Pawn Exiting)

Overrides: DeathMatchPlus.Logout


ModifyBehaviour[edit]

function ModifyBehaviour (Bot NewBot)

Overrides: DeathMatchPlus.ModifyBehaviour


NeedPlayers[edit]

function bool NeedPlayers ()

Overrides: DeathMatchPlus.NeedPlayers


OneOnOne[edit]

function bool OneOnOne ()

Overrides: DeathMatchPlus.OneOnOne


PickupQuery[edit]

function bool PickupQuery (Pawn Other, Inventory item)

Overrides: GameInfo.PickupQuery


RestartPlayer[edit]

function bool RestartPlayer (Pawn aPlayer)

Overrides: DeathMatchPlus.RestartPlayer


ScoreKill[edit]

function ScoreKill (Pawn Killer, Pawn Other)

Overrides: DeathMatchPlus.ScoreKill