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UE1:ObjectiveBrowser (UT)

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UT Object >> UWindowBase >> UWindowWindow >> NotifyWindow >> ObjectiveBrowser
Package: 
UTMenu

null

Properties[edit]

BackButton[edit]

Type: NotifyButton


BG1[edit]

Type: Texture

Array size: 4


BG2[edit]

Type: Texture

Array size: 4


BG3[edit]

Type: Texture

Array size: 4


BGName1[edit]

Type: string

Array size: 4


Default value, index 0: "UTMenu.Ladr11"

Default value, index 1: "UTMenu.Ladr12"

Default value, index 2: "UTMenu.Ladr13"

Default value, index 3: "UTMenu.Ladr14"

BGName2[edit]

Type: string

Array size: 4


Default value, index 0: "UTMenu.Ladr21"

Default value, index 1: "UTMenu.Ladr22"

Default value, index 2: "UTMenu.Ladr23"

Default value, index 3: "UTMenu.Ladr24"

BGName3[edit]

Type: string

Array size: 4


Default value, index 0: "UTMenu.Ladr31"

Default value, index 1: "UTMenu.Ladr32"

Default value, index 2: "UTMenu.Ladr33"

Default value, index 3: "UTMenu.Ladr34"

bMapStatic[edit]

Type: bool


BrowserName[edit]

Type: string

Modifiers: localized


Default value: "Mission Objectives"

Descscrolldown[edit]

Type: NotifyButton


Descscrollup[edit]

Type: NotifyButton


EmptyText[edit]

Type: string


GameType[edit]

Type: string


Initialized[edit]

Type: bool


Ladder[edit]

Type: class<Ladder>


LadderWindow[edit]

Type: UTLadder


MapShot[edit]

Type: Texture


MapStatic[edit]

Type: StaticArea


Match[edit]

Type: int


MatchInfo[edit]

Type: class<RatedMatchInfo>


Names[edit]

Type: LadderButton

Array size: 8


NextButton[edit]

Type: NotifyButton


NumNames[edit]

Type: int


ObjDescArea[edit]

Type: UTFadeTextArea


ObjectiveString[edit]

Type: string


Default value: "Objective"

OrdersTransmissionText[edit]

Type: string

Modifiers: localized


Default value: "Orders Transmission Follows"

SelectedO[edit]

Type: int


StandByText[edit]

Type: string

Modifiers: localized


StaticScale[edit]

Type: float


StaticTex[edit]

Type: Texture


Default value: Texture'Botpack.LadrStatic.Static.Static_A00'

Title1[edit]

Type: NotifyButton


Instance functions[edit]

AddObjDesc[edit]

function AddObjDesc ()


BackPressed[edit]

function BackPressed ()


BeforePaint[edit]

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


CloseUp[edit]

function CloseUp ()


Created[edit]

function Created ()

Overrides: UWindowWindow.Created


EscClose[edit]

function EscClose ()

Overrides: UWindowWindow.EscClose


HideWindow[edit]

function HideWindow ()

Overrides: UWindowWindow.HideWindow


Initialize[edit]

function Initialize ()


NameSelected[edit]

function NameSelected (int i)


NextPressed[edit]

function NextPressed ()


Notify[edit]

function Notify (UWindowWindow B, byte E)

Overrides: NotifyWindow.Notify


Paint[edit]

function Paint (Canvas C, float X, float Y)

Overrides: UWindowWindow.Paint


SetMapShot[edit]

function SetMapShot (Texture NewShot)


StartMap[edit]

function StartMap (string StartMap, int Rung, string GameType)


Tick[edit]

function Tick (float Delta)

Overrides: UWindowWindow.Tick