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UE1:Pickup (U1)

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U1 Object >> Actor >> Inventory >> Pickup
Package: 
Engine
Direct subclasses:
Ammo, Amplifier, Armor, Dampener, Flare, Flashlight, ForceField, Health, Invisibility, JumpBoots, SCUBAGear, Seeds, ShieldBelt, Suits, Translator, VoiceBox, WeaponPowerUp
This class in other games:
RTNP, UT, U2XMP, UE2Runtime, UT2003, U2, UT2004

Pickup items.

Properties

Property group 'Pickup'

bAutoActivate

Type: bool


bCanActivate

Type: bool

Item can be selected and activated

bCanHaveMultipleCopies

Type: bool

if player can possess more than one of this

ExpireMessage

Type: string

Modifiers: localized

Messages shown when pickup charge runs out

Internal variables

Inv

Type: Inventory


NumCopies

Type: int

Modifiers: travel


Default values

Property Value
bRotatingPickup False

Functions

Events

TravelPostAccept

event TravelPostAccept ()

Overrides: Actor.TravelPostAccept


Other instance functions

HandlePickupQuery

function bool HandlePickupQuery (Inventory Item)

Overrides: Inventory.HandlePickupQuery


PickupFunction

function PickupFunction (Pawn Other)


SpawnCopy

function Inventory SpawnCopy (Pawn Other)

Overrides: Inventory.SpawnCopy


UseCharge

function float UseCharge (float Amount)


UsedUp

function UsedUp ()


States

Activated

Activated.Activate

function Activate ()

Overrides: Inventory.Activated.Activate


Pickup

Inherits from: Inventory.Pickup

Modifiers: auto

Pickup.BeginState

event BeginState ()

Overrides: Inventory.Pickup.BeginState


Pickup.Touch

event Touch (Actor Other)

Overrides: Inventory.Pickup.Touch