Always snap to grid
UE1:Pickup (U1)
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Contents
- Package:
- Engine
- Direct subclasses:
- Ammo, Amplifier, Armor, Dampener, Flare, Flashlight, ForceField, Health, Invisibility, JumpBoots, SCUBAGear, Seeds, ShieldBelt, Suits, Translator, VoiceBox, WeaponPowerUp
- This class in other games:
- RTNP, UT, U2XMP, UE2Runtime, UT2003, U2, UT2004
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Pickup items.
Properties
Property group 'Pickup'
bAutoActivate
Type: bool
bCanActivate
Type: bool
Item can be selected and activated
bCanHaveMultipleCopies
Type: bool
if player can possess more than one of this
ExpireMessage
Type: string
Modifiers: localized
Messages shown when pickup charge runs out
Internal variables
Inv
Type: Inventory
NumCopies
Type: int
Modifiers: travel
Default values
Property | Value |
---|---|
bRotatingPickup | False |
Functions
Events
TravelPostAccept
event TravelPostAccept ()
Overrides: Actor.TravelPostAccept
Other instance functions
HandlePickupQuery
Overrides: Inventory.HandlePickupQuery
PickupFunction
function PickupFunction (Pawn Other)
SpawnCopy
Overrides: Inventory.SpawnCopy
UseCharge
UsedUp
function UsedUp ()
States
Activated
Activated.Activate
function Activate ()
Overrides: Inventory.Activated.Activate
Pickup
Inherits from: Inventory.Pickup
Modifiers: auto
Pickup.BeginState
event BeginState ()
Overrides: Inventory.Pickup.BeginState
Pickup.Touch
event Touch (Actor Other)
Overrides: Inventory.Pickup.Touch