I'm a doctor, not a mechanic
UE1:PlayerPawn states (UT)
Object >> Actor >> Pawn >> PlayerPawn (states) |
Contents
- 1 States
- 1.1 CheatFlying
- 1.2 Dying
- 1.2.1 Dying.BeginState
- 1.2.2 Dying.EndState
- 1.2.3 Dying.PlayerCalcView
- 1.2.4 Dying.PlayerTick
- 1.2.5 Dying.TakeDamage
- 1.2.6 Dying.Timer
- 1.2.7 Dying.AltFire
- 1.2.8 Dying.FindGoodView
- 1.2.9 Dying.Fire
- 1.2.10 Dying.PlayChatting
- 1.2.11 Dying.PlayerMove
- 1.2.12 Dying.ServerMove
- 1.2.13 Dying.ServerReStartPlayer
- 1.2.14 Dying.Suicide
- 1.2.15 Dying.Taunt
- 1.3 FeigningDeath
- 1.3.1 FeigningDeath.AnimEnd
- 1.3.2 FeigningDeath.BeginState
- 1.3.3 FeigningDeath.EndState
- 1.3.4 FeigningDeath.Landed
- 1.3.5 FeigningDeath.PlayerTick
- 1.3.6 FeigningDeath.ZoneChange
- 1.3.7 FeigningDeath.AltFire
- 1.3.8 FeigningDeath.ChangedWeapon
- 1.3.9 FeigningDeath.Fire
- 1.3.10 FeigningDeath.PlayChatting
- 1.3.11 FeigningDeath.PlayDying
- 1.3.12 FeigningDeath.PlayerMove
- 1.3.13 FeigningDeath.PlayTakeHit
- 1.3.14 FeigningDeath.ProcessMove
- 1.3.15 FeigningDeath.Rise
- 1.3.16 FeigningDeath.ServerMove
- 1.3.17 FeigningDeath.Taunt
- 1.4 GameEnded
- 1.4.1 GameEnded.BeginState
- 1.4.2 GameEnded.PlayerTick
- 1.4.3 GameEnded.Timer
- 1.4.4 GameEnded.AltFire
- 1.4.5 GameEnded.FindGoodView
- 1.4.6 GameEnded.Fire
- 1.4.7 GameEnded.PlayerMove
- 1.4.8 GameEnded.ServerMove
- 1.4.9 GameEnded.ServerReStartGame
- 1.4.10 GameEnded.Taunt
- 1.4.11 GameEnded.ThrowWeapon
- 1.4.12 GameEnded.ViewClass
- 1.4.13 GameEnded.ViewPlayer
- 1.5 InvalidState
- 1.6 PlayerFlying
- 1.7 PlayerSpectating
- 1.7.1 PlayerSpectating.BeginState
- 1.7.2 PlayerSpectating.EndState
- 1.7.3 PlayerSpectating.PlayerTick
- 1.7.4 PlayerSpectating.AltFire
- 1.7.5 PlayerSpectating.ChangeTeam
- 1.7.6 PlayerSpectating.Fire
- 1.7.7 PlayerSpectating.PlayerMove
- 1.7.8 PlayerSpectating.ProcessMove
- 1.7.9 PlayerSpectating.SendVoiceMessage
- 1.7.10 PlayerSpectating.Suicide
- 1.8 PlayerSwimming
- 1.9 PlayerWaiting
- 1.9.1 PlayerWaiting.BeginState
- 1.9.2 PlayerWaiting.EndState
- 1.9.3 PlayerWaiting.PlayerTick
- 1.9.4 PlayerWaiting.AltFire
- 1.9.5 PlayerWaiting.ChangeTeam
- 1.9.6 PlayerWaiting.Fire
- 1.9.7 PlayerWaiting.Jump
- 1.9.8 PlayerWaiting.PlayerMove
- 1.9.9 PlayerWaiting.PlayWaiting
- 1.9.10 PlayerWaiting.ProcessMove
- 1.9.11 PlayerWaiting.Suicide
- 1.10 PlayerWaking
- 1.11 PlayerWalking
- 1.11.1 PlayerWalking.AnimEnd
- 1.11.2 PlayerWalking.BeginState
- 1.11.3 PlayerWalking.EndState
- 1.11.4 PlayerWalking.Landed
- 1.11.5 PlayerWalking.PlayerTick
- 1.11.6 PlayerWalking.ZoneChange
- 1.11.7 PlayerWalking.Dodge
- 1.11.8 PlayerWalking.FeignDeath
- 1.11.9 PlayerWalking.PlayerMove
- 1.11.10 PlayerWalking.ProcessMove
- 1.11.11 PlayerWalking.ServerFeignDeath
- PlayerPawn states in other games:
- RTNP, U1
- Other member categories for this class:
- exec functions, instance functions, internal variables
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States
CheatFlying
Ignores: Bump, HearNoise, SeePlayer, TakeDamage
CheatFlying.AnimEnd
Overrides: Actor.AnimEnd (global)
CheatFlying.BeginState
Overrides: Object.BeginState (global)
CheatFlying.PlayerTick
Overrides: PlayerTick (global)
CheatFlying.PlayerMove
CheatFlying.ProcessMove
Overrides: ProcessMove (global)
Dying
Inherits from: Pawn.Dying
Ignores: Bump, Falling, FootZoneChange, HeadZoneChange, HearNoise, HitWall, KilledBy, PainTimer, SeePlayer, SwitchWeapon, ZoneChange
Dying.BeginState
Overrides: Pawn.Dying.BeginState
Dying.EndState
Overrides: Object.EndState (global)
Dying.PlayerCalcView
Overrides: PlayerCalcView (global)
Dying.PlayerTick
Overrides: PlayerTick (global)
Dying.TakeDamage
Overrides: Pawn.Dying.TakeDamage
Dying.Timer
Overrides: Pawn.Dying.Timer
Dying.AltFire
Overrides: AltFire (global)
Dying.FindGoodView
Dying.Fire
Overrides: Fire (global)
Dying.PlayChatting
Overrides: PlayChatting (global)
Dying.PlayerMove
Dying.ServerMove
Overrides: ServerMove (global)
Dying.ServerReStartPlayer
Overrides: ServerReStartPlayer (global)
Dying.Suicide
Overrides: Suicide (global)
Dying.Taunt
Overrides: Taunt (global)
FeigningDeath
Ignores: Bump, HearNoise, SeePlayer
FeigningDeath.AnimEnd
Overrides: Actor.AnimEnd (global)
FeigningDeath.BeginState
Overrides: Object.BeginState (global)
FeigningDeath.EndState
Overrides: Object.EndState (global)
FeigningDeath.Landed
Overrides: Landed (global)
FeigningDeath.PlayerTick
Overrides: PlayerTick (global)
FeigningDeath.ZoneChange
Overrides: Actor.ZoneChange (global)
FeigningDeath.AltFire
Overrides: AltFire (global)
FeigningDeath.ChangedWeapon
Overrides: ChangedWeapon (global)
FeigningDeath.Fire
Overrides: Fire (global)
FeigningDeath.PlayChatting
Overrides: PlayChatting (global)
FeigningDeath.PlayDying
Overrides: Pawn.PlayDying (global)
FeigningDeath.PlayerMove
FeigningDeath.PlayTakeHit
Overrides: Pawn.PlayTakeHit (global)
FeigningDeath.ProcessMove
Overrides: ProcessMove (global)
FeigningDeath.Rise
FeigningDeath.ServerMove
Overrides: ServerMove (global)
FeigningDeath.Taunt
Overrides: Taunt (global)
GameEnded
Inherits from: Pawn.GameEnded
Ignores: Bump, Died, Falling, FootZoneChange, HeadZoneChange, HearNoise, HitWall, KilledBy, PainTimer, SeePlayer, Suicide, TakeDamage, ZoneChange
GameEnded.BeginState
Overrides: Pawn.GameEnded.BeginState
GameEnded.PlayerTick
Overrides: PlayerTick (global)
GameEnded.Timer
Overrides: Actor.Timer (global)
GameEnded.AltFire
Overrides: AltFire (global)
GameEnded.FindGoodView
GameEnded.Fire
Overrides: Fire (global)
GameEnded.PlayerMove
GameEnded.ServerMove
Overrides: ServerMove (global)
GameEnded.ServerReStartGame
Overrides: ServerReStartGame (global)
GameEnded.Taunt
Overrides: Taunt (global)
GameEnded.ThrowWeapon
Overrides: ThrowWeapon (global)
GameEnded.ViewClass
Overrides: ViewClass (global)
GameEnded.ViewPlayer
Overrides: ViewPlayer (global)
InvalidState
Modifiers: auto
InvalidState.PlayerTick
Overrides: PlayerTick (global)
InvalidState.PlayerMove
PlayerFlying
Ignores: Bump, HearNoise, SeePlayer
PlayerFlying.AnimEnd
Overrides: Actor.AnimEnd (global)
PlayerFlying.BeginState
Overrides: Object.BeginState (global)
PlayerFlying.PlayerTick
Overrides: PlayerTick (global)
PlayerFlying.PlayerMove
PlayerSpectating
Ignores: Bump, Died, FootZoneChange, HearNoise, SeePlayer, TakeDamage, ZoneChange
PlayerSpectating.BeginState
Overrides: Object.BeginState (global)
PlayerSpectating.EndState
Overrides: Object.EndState (global)
PlayerSpectating.PlayerTick
Overrides: PlayerTick (global)
PlayerSpectating.AltFire
Overrides: AltFire (global)
PlayerSpectating.ChangeTeam
Overrides: ChangeTeam (global)
PlayerSpectating.Fire
Overrides: Fire (global)
PlayerSpectating.PlayerMove
PlayerSpectating.ProcessMove
Overrides: ProcessMove (global)
PlayerSpectating.SendVoiceMessage
Overrides: Pawn.SendVoiceMessage (global)
PlayerSpectating.Suicide
Overrides: Suicide (global)
PlayerSwimming
Ignores: Bump, HearNoise, SeePlayer
PlayerSwimming.AnimEnd
Overrides: Actor.AnimEnd (global)
PlayerSwimming.BeginState
Overrides: Object.BeginState (global)
PlayerSwimming.Landed
Overrides: Landed (global)
PlayerSwimming.PlayerTick
Overrides: PlayerTick (global)
PlayerSwimming.Timer
Overrides: Actor.Timer (global)
PlayerSwimming.UpdateEyeHeight
Overrides: UpdateEyeHeight (global)
PlayerSwimming.ZoneChange
Overrides: Actor.ZoneChange (global)
PlayerSwimming.PlayerMove
PlayerSwimming.ProcessMove
Overrides: ProcessMove (global)
PlayerWaiting
Ignores: Bump, Died, FootZoneChange, HearNoise, SeePlayer, TakeDamage, ZoneChange
PlayerWaiting.BeginState
Overrides: Object.BeginState (global)
PlayerWaiting.EndState
Overrides: Object.EndState (global)
PlayerWaiting.PlayerTick
Overrides: PlayerTick (global)
PlayerWaiting.AltFire
Overrides: AltFire (global)
PlayerWaiting.ChangeTeam
Overrides: ChangeTeam (global)
PlayerWaiting.Fire
Overrides: Fire (global)
PlayerWaiting.Jump
Overrides: Jump (global)
PlayerWaiting.PlayerMove
PlayerWaiting.PlayWaiting
Overrides: Pawn.PlayWaiting (global)
PlayerWaiting.ProcessMove
Overrides: ProcessMove (global)
PlayerWaiting.Suicide
Overrides: Suicide (global)
PlayerWaking
Ignores: Bump, Falling, FootZoneChange, HeadZoneChange, HearNoise, HitWall, KilledBy, SeePlayer, SwitchWeapon, ZoneChange
PlayerWaking.BeginState
Overrides: Object.BeginState (global)
PlayerWaking.PlayerTick
Overrides: PlayerTick (global)
PlayerWaking.Timer
Overrides: Actor.Timer (global)
PlayerWaking.PlayerMove
PlayerWalking
Ignores: Bump, HearNoise, SeePlayer
PlayerWalking.AnimEnd
Overrides: Actor.AnimEnd (global)
PlayerWalking.BeginState
Overrides: Object.BeginState (global)
PlayerWalking.EndState
Overrides: Object.EndState (global)
PlayerWalking.Landed
Overrides: Landed (global)
PlayerWalking.PlayerTick
Overrides: PlayerTick (global)
PlayerWalking.ZoneChange
Overrides: Actor.ZoneChange (global)
PlayerWalking.Dodge
PlayerWalking.FeignDeath
Overrides: FeignDeath (global)
PlayerWalking.PlayerMove
PlayerWalking.ProcessMove
Overrides: ProcessMove (global)
PlayerWalking.ServerFeignDeath
Overrides: ServerFeignDeath (global)