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UE1:PulseGun (UT)
Object >> Actor >> Inventory >> Weapon >> TournamentWeapon >> PulseGun |
- Package:
- BotPack
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
PulseGun.
Properties
Property group 'PulseGun'
DownSound
Type: Sound
Default value: Sound'Botpack.PulseGun.PulseDown'
Internal variables
Angle
Type: float
Count
Type: float
PlasmaBeam
Type: PBolt
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AIRating | 0.7 | ||||||||
AltFireSound | Sound'Botpack.PulseGun.PulseBolt' | ||||||||
AltProjectileClass | Class'BotPack.StarterBolt' | ||||||||
AltRefireRate | 0.99 | ||||||||
AmmoName | Class'BotPack.PAmmo' | ||||||||
AutoSwitchPriority | 5 | ||||||||
bMuzzleFlashParticles | True | ||||||||
bNoSmooth | False | ||||||||
bRapidFire | True | ||||||||
CollisionRadius | 32.0 | ||||||||
DeathMessage | "%o ate %k's burning plasma death." | ||||||||
FireOffset |
|
||||||||
FireSound | Sound'Botpack.PulseGun.PulseFire' | ||||||||
FlashLength | 0.02 | ||||||||
Icon | Texture'Botpack.Icons.UsePulse' | ||||||||
InstFlash | -0.15 | ||||||||
InstFog |
|
||||||||
InventoryGroup | 5 | ||||||||
ItemName | "Pulse Gun" | ||||||||
Mesh | LodMesh'Botpack.PulsePickup' | ||||||||
MessageNoAmmo | " has no Plasma." | ||||||||
MuzzleFlashMesh | LodMesh'Botpack.muzzPF3' | ||||||||
MuzzleFlashScale | 0.4 | ||||||||
MuzzleFlashStyle | STY_Translucent | ||||||||
MuzzleFlashTexture | Texture'Botpack.Skins.MuzzyPulse' | ||||||||
NameColor |
|
||||||||
PickupAmmoCount | 60 | ||||||||
PickupMessage | "You got a Pulse Gun" | ||||||||
PickupSound | Sound'UnrealShare.Pickups.WeaponPickup' | ||||||||
PickupViewMesh | LodMesh'Botpack.PulsePickup' | ||||||||
PlayerViewMesh | LodMesh'Botpack.PulseGunR' | ||||||||
PlayerViewOffset |
|
||||||||
ProjectileClass | Class'BotPack.PlasmaSphere' | ||||||||
RefireRate | 0.95 | ||||||||
SelectSound | Sound'Botpack.PulseGun.PulsePickup' | ||||||||
ShakeMag | 135.0 | ||||||||
ShakeVert | 8.0 | ||||||||
SoundRadius | 64 | ||||||||
SoundVolume | 255 | ||||||||
StatusIcon | Texture'Botpack.Icons.UsePulse' | ||||||||
ThirdPersonMesh | LodMesh'Botpack.PulseGun3rd' | ||||||||
ThirdPersonScale | 0.4 | ||||||||
WeaponDescription | "Classification: Plasma Rifle\n\nPrimary Fire: Medium sized, fast moving plasma balls are fired at a fast rate of fire.\n\nSecondary Fire: A bolt of green lightning is expelled for 100 meters, which will shock all opponents.\n\nTechniques: Firing and keeping the secondary fire's lightning on an opponent will melt them in seconds." |
Functions
Events
AnimEnd
Overrides: TournamentWeapon.AnimEnd
Destroyed
Overrides: Weapon.Destroyed
RenderOverlays
Overrides: Weapon.RenderOverlays
RenderTexture
Overrides: Actor.RenderTexture
Other instance functions
AltFire
Overrides: TournamentWeapon.AltFire
PlayAltFiring
Overrides: Weapon.PlayAltFiring
PlayFiring
Overrides: Weapon.PlayFiring
PlayIdleAnim
Overrides: TournamentWeapon.PlayIdleAnim
PlaySpinDown
RateSelf
Overrides: Weapon.RateSelf
setHand
Overrides: Weapon.setHand
SuggestAttackStyle
Overrides: Weapon.SuggestAttackStyle
TweenDown
Overrides: TournamentWeapon.TweenDown
States
AltFiring
Inherits from: TournamentWeapon.AltFiring
AltFiring.EndState
Overrides: Object.EndState (global)
AltFiring.Tick
Overrides: Actor.Tick (global)
ClientAltFiring
ClientAltFiring.AnimEnd
Overrides: TournamentWeapon.ClientAltFiring.AnimEnd
ClientFiring
ClientFiring.AnimEnd
Overrides: TournamentWeapon.ClientFiring.AnimEnd
ClientFiring.Tick
Overrides: Actor.Tick (global)
Idle
NormalFire
Inherits from: TournamentWeapon.NormalFire
NormalFire.BeginState
Overrides: Object.BeginState (global)
NormalFire.EndState
Overrides: Object.EndState (global)
NormalFire.Tick
Overrides: Actor.Tick (global)
NormalFire.ProjectileFire
Overrides: Weapon.ProjectileFire (global)