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UE1:RatedMatchInfo (UT)

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UT Object >> Actor >> Info >> RatedMatchInfo
Package: 
BotPack
Direct subclasses:
RatedMatchChal3, RatedMatchAS1, RatedMatchAS2, RatedMatchAS3, RatedMatchAS4, RatedMatchAS5, RatedMatchAS6, RatedMatchASTUT, RatedMatchCTF10, RatedMatchCTF11, RatedMatchCTF1, RatedMatchCTF2, RatedMatchCTF3, RatedMatchCTF4, RatedMatchCTF5, RatedMatchCTF6, RatedMatchCTF7, RatedMatchCTF8, RatedMatchCTF9, RatedMatchCTFDemo1, RatedMatchCTFTUT, RatedMatchChal1, RatedMatchChal2, RatedMatchChal4, RatedMatchDM10, RatedMatchDM11, RatedMatchDM12, RatedMatchDM13, RatedMatchDM1, RatedMatchDM2, RatedMatchDM3, RatedMatchDM4, RatedMatchDM5, RatedMatchDM6, RatedMatchDM7, RatedMatchDM7G, RatedMatchDM8, RatedMatchDM9G, RatedMatchDM9, RatedMatchDMDemo1, RatedMatchDMDemo2, RatedMatchDMDemo3, RatedMatchDMDemo4, RatedMatchDMTUT, RatedMatchDOM1, RatedMatchDOM10, RatedMatchDOM2, RatedMatchDOM3, RatedMatchDOM4, RatedMatchDOM5, RatedMatchDOM6, RatedMatchDOM7, RatedMatchDOM8, RatedMatchDOM9, RatedMatchDOMDemo1, RatedMatchDOMTUT

RatedMatchInfo. used in single player game - cannot modify player team (bots 0 to 7) are set up in default properties of this base class enemy teams are set up in default properties of sub-classes

Properties

Property group 'RatedMatchInfo'

Bio

Type: string

Array size: 8

Modifiers: localized


BotAccuracy

Type: float

Array size: 8


BotClasses

Type: string

Array size: 8


BotClassifications

Type: string

Array size: 8

Modifiers: localized


BotFaces

Type: string

Array size: 8


BotJumpy

Type: byte

Array size: 8


BotNames

Type: string

Array size: 8

Modifiers: localized


BotSkills

Type: float

Array size: 8


BotSkins

Type: string

Array size: 8


BotTeams

Type: int

Array size: 8


Camping

Type: float

Array size: 8


CombatStyle

Type: float

Array size: 8


EnemyTeam

Type: class<RatedTeamInfo>


FavoriteWeapon

Type: string

Array size: 8


ModifiedDifficulty

Type: float

how much to modify base difficulty for this match (0 to 5)

NumAllies

Type: int

number of allied bots

NumBots

Type: int

total number of bots

StrafingAbility

Type: float

Array size: 8


Internal variables

CurrentAlly

Type: int


CurrentNum

Type: int


Instance functions

ChooseBotInfo

function int ChooseBotInfo (optional bool bTeamGame, optional bool bEnemy)


GetBotClass

function class<BotGetBotClass (int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer)


GetBotClassification

function string GetBotClassification (int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer)


GetBotClassName

function string GetBotClassName (int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer)


GetBotDesc

function string GetBotDesc (int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer)


GetBotFace

function string GetBotFace (int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer)


GetBotName

function string GetBotName (int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer)


GetBotSkin

function string GetBotSkin (int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer)


GetBotTeam

function int GetBotTeam (int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer)


GetTeamBio

function string GetTeamBio (optional bool bEnemy, optional PlayerPawn RatedPlayer)


GetTeamName

function string GetTeamName (optional bool bEnemy, optional PlayerPawn RatedPlayer)


GetTeamSymbol

function Texture GetTeamSymbol (optional bool bEnemy, optional PlayerPawn RatedPlayer)


Individualize

function Individualize (Bot NewBot, int n, int NumBots, optional bool bTeamGame, optional bool bEnemy)