My program doesn't have bugs. It just develops random features.
UE1:Scorch (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- BotPack
- Direct subclasses:
- BigEnergyImpact, BioMark, BlastMark, BloodSplat, DirectionalBlast, EnergyImpact, ImpactHole, NuclearMark, Pock, RipperMark, UTBloodPool, WallCrack
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scorch
Properties
bAttached
Type: bool
Default value: True
bImportant
Type: bool
Default value: True
bStartedLife
Type: bool
Events
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Decal.PostBeginPlay
Timer
simulated event Timer ()
Overrides: Actor.Timer