Gah - a solution with more questions. – EntropicLqd

UE1:Scorch (UT)

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UT Object >> Actor >> Decal >> Scorch
Package: 
BotPack
Direct subclasses:
BigEnergyImpact, BioMark, BlastMark, BloodSplat, DirectionalBlast, EnergyImpact, ImpactHole, NuclearMark, Pock, RipperMark, UTBloodPool, WallCrack

scorch

Properties

bAttached

Type: bool


Default value: True

bImportant

Type: bool


Default value: True

bStartedLife

Type: bool


Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Decal.PostBeginPlay


Timer

simulated event Timer ()

Overrides: Actor.Timer