Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:Skaarj (U1)
Object >> Actor >> Pawn >> ScriptedPawn >> Skaarj |
- Package:
- UnrealShare
- Direct subclasses:
- SkaarjTrooper, SkaarjWarrior
- This class in other games:
- RTNP, UT, UT2003, UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Skaarj.
Properties
Property group 'Skaarj'
bButtonPusher
Type: bool
bFakeDeath
Type: bool
ClawDamage
Type: byte
Basic damage done by lunge.
Default value: 15
LungeDamage
Type: byte
Basic damage done by lunge.
Default value: 30
SpinDamage
Type: byte
Basic damage done by lunge.
Default value: 20
Property group 'Sounds'
claw
Type: Sound
Default value: Sound'UnrealShare.Skaarj.claw2s'
Die2
Type: Sound
Default value: Sound'UnrealShare.Skaarj.death2sk'
Footstep
Type: Sound
Default value: Sound'UnrealShare.Cow.walkC'
Footstep2
Type: Sound
Default value: Sound'UnrealShare.Cow.walkC'
hairflip
Type: Sound
Default value: Sound'UnrealShare.Skaarj.hairflp2sk'
hitsound3
Type: Sound
Default value: Sound'UnrealShare.Skaarj.injur3sk'
hitsound4
Type: Sound
Default value: Sound'UnrealShare.Skaarj.injur3sk'
lunge
Type: Sound
Default value: Sound'UnrealShare.Skaarj.lunge1sk'
slice
Type: Sound
Default value: Sound'UnrealShare.Skaarj.clawhit1s'
spin
Type: Sound
Default value: Sound'UnrealShare.Skaarj.spin1s'
syllable1
Type: Sound
Default value: Sound'UnrealShare.Skaarj.syl07sk'
syllable2
Type: Sound
Default value: Sound'UnrealShare.Skaarj.syl09sk'
syllable3
Type: Sound
Default value: Sound'UnrealShare.Skaarj.syl11sk'
syllable4
Type: Sound
Default value: Sound'UnrealShare.Skaarj.syl12sk'
syllable5
Type: Sound
Default value: Sound'UnrealShare.Skaarj.syl13sk'
syllable6
Type: Sound
Default value: Sound'UnrealShare.Skaarj.syl15sk'
Internal variables
AttackSuccess
Type: bool
phrase
Type: name
phrasesyllable
Type: byte
voicePitch
Type: float
Default value: 0.5
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AccelRate | 1200.0 | ||||||||
Acquire | Sound'UnrealShare.Skaarj.chalnge1s' | ||||||||
Aggressiveness | 0.5 | ||||||||
AmbientSound | Sound'UnrealShare.Skaarj.amb1sk' | ||||||||
bCanStrafe | True | ||||||||
bHasRangedAttack | True | ||||||||
bMovingRangedAttack | True | ||||||||
Buoyancy | 150.0 | ||||||||
CarcassType | Class'UnrealShare.SkaarjCarcass' | ||||||||
CollisionHeight | 46.0 | ||||||||
CollisionRadius | 35.0 | ||||||||
CombatStyle | 0.65 | ||||||||
Die | Sound'UnrealShare.Skaarj.death1sk' | ||||||||
DrawType | DT_Mesh | ||||||||
GroundSpeed | 440.0 | ||||||||
Health | 210 | ||||||||
HitSound1 | Sound'UnrealShare.Skaarj.injur1sk' | ||||||||
HitSound2 | Sound'UnrealShare.Skaarj.injur2sk' | ||||||||
Intelligence | BRAINS_HUMAN | ||||||||
Mass | 150.0 | ||||||||
MeleeRange | 40.0 | ||||||||
RangedProjectile | Class'UnrealShare.SkaarjProjectile' | ||||||||
ReFireRate | 0.5 | ||||||||
Roam | Sound'UnrealShare.Skaarj.roam11s' | ||||||||
RotationRate |
|
||||||||
Threaten | Sound'UnrealShare.Skaarj.chalnge3s' | ||||||||
TransientSoundVolume | 3.0 | ||||||||
UnderWaterTime | -1.0 |
Functions
Events
PreBeginPlay
Overrides: ScriptedPawn.PreBeginPlay
SpeechTimer
Overrides: Pawn.SpeechTimer
ZoneChange
Overrides: ScriptedPawn.ZoneChange
Other instance functions
See Skaarj instance functions.
States
FallingState
Inherits from: ScriptedPawn.FallingState
Ignores: Bump, HearNoise, HitWall, WarnTarget
FallingState.Landed
Overrides: ScriptedPawn.FallingState.Landed
FallingState.PlayTakeHit
Overrides: PlayTakeHit (global)
Hunting
Inherits from: ScriptedPawn.Hunting
Hunting.BeginState
Overrides: ScriptedPawn.Hunting.BeginState
Hunting.EndState
Overrides: ScriptedPawn.Hunting.EndState
RangedAttack
Inherits from: ScriptedPawn.RangedAttack
RangedAttack.Bump
Overrides: ScriptedPawn.Bump (global)
RangedAttack.LungeDamageTarget
RangedAttack.PlayRangedAttack
Overrides: PlayRangedAttack (global)
TakeHit
Inherits from: ScriptedPawn.TakeHit
Ignores: Bump, HearNoise, HitWall, SeePlayer
TakeHit.BeginState
Overrides: ScriptedPawn.TakeHit.BeginState
TakeHit.Landed
Overrides: ScriptedPawn.TakeHit.Landed
TakeHit.PlayTakeHit
Overrides: PlayTakeHit (global)