Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

Difference between revisions of "UE1:SpeedShell (UT)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
m (added descriptions)
m (reworded the bHighDetailMode link text)
 
Line 14: Line 14:
 
'''Overrides:''' {{tl|PostBeginPlay|Actor|events}}
 
'''Overrides:''' {{tl|PostBeginPlay|Actor|events}}
  
Starts a repeating timer if in {{tl|bHighDetailMode||LevelInfo}}, which triggers every 0.2 seconds.
+
Starts a repeating timer if in {{tl|bHighDetailMode||LevelInfo|high-detail mode}}, which triggers every 0.2 seconds.
  
 
====Timer====
 
====Timer====

Latest revision as of 09:09, 11 August 2009

UT Object >> Actor >> Effects >> RelicShell >> SpeedShell
Package: 
Relics

The Relic of Speed (RelicSpeedInventory) "shadow" effect spawner.

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay

Starts a repeating timer if in high-detail mode, which triggers every 0.2 seconds.

Timer[edit]

simulated event Timer ()

Overrides: RelicShell.Timer

Spawns a SpeedShadow and dynamically reduces the timer rate to 0.5 seconds while the framerate is below the minimum desired framerate.