Gah - a solution with more questions. – EntropicLqd
Difference between revisions of "UE1:SpeedShell (UT)"
From Unreal Wiki, The Unreal Engine Documentation Site
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m (reworded the bHighDetailMode link text) |
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'''Overrides:''' {{tl|PostBeginPlay|Actor|events}} | '''Overrides:''' {{tl|PostBeginPlay|Actor|events}} | ||
− | Starts a repeating timer if in {{tl|bHighDetailMode||LevelInfo}}, which triggers every 0.2 seconds. | + | Starts a repeating timer if in {{tl|bHighDetailMode||LevelInfo|high-detail mode}}, which triggers every 0.2 seconds. |
====Timer==== | ====Timer==== |
Latest revision as of 09:09, 11 August 2009
Object >> Actor >> Effects >> RelicShell >> SpeedShell |
Contents
- Package:
- Relics
The Relic of Speed (RelicSpeedInventory) "shadow" effect spawner.
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Starts a repeating timer if in high-detail mode, which triggers every 0.2 seconds.
Timer[edit]
simulated event Timer ()
Overrides: RelicShell.Timer
Spawns a SpeedShadow and dynamically reduces the timer rate to 0.5 seconds while the framerate is below the minimum desired framerate.