Mostly Harmless

Difference between revisions of "UE1:SpeedShell (UT)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Auto-generated page)
 
m (added descriptions)
Line 6: Line 6:
 
| parent4 = Object
 
| parent4 = Object
 
}}
 
}}
{{autogenerated}}
+
The Relic of Speed ({{cl|RelicSpeedInventory}}) "shadow" effect spawner.
null
+
  
 
==Events==
 
==Events==
Line 15: Line 14:
 
'''Overrides:''' {{tl|PostBeginPlay|Actor|events}}
 
'''Overrides:''' {{tl|PostBeginPlay|Actor|events}}
  
<!-- enter function description -->
+
Starts a repeating timer if in {{tl|bHighDetailMode||LevelInfo}}, which triggers every 0.2 seconds.
  
 
====Timer====
 
====Timer====
Line 22: Line 21:
 
'''Overrides:''' {{tl|Timer|RelicShell}}
 
'''Overrides:''' {{tl|Timer|RelicShell}}
  
<!-- enter function description -->
+
Spawns a {{cl|SpeedShadow}} and dynamically reduces the timer rate to 0.5 seconds while the framerate is below the minimum desired framerate.

Revision as of 09:04, 11 August 2009

UT Object >> Actor >> Effects >> RelicShell >> SpeedShell
Package: 
Relics

The Relic of Speed (RelicSpeedInventory) "shadow" effect spawner.

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay

Starts a repeating timer if in bHighDetailMode, which triggers every 0.2 seconds.

Timer

simulated event Timer ()

Overrides: RelicShell.Timer

Spawns a SpeedShadow and dynamically reduces the timer rate to 0.5 seconds while the framerate is below the minimum desired framerate.