Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:SpeedShell (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Effects >> RelicShell >> SpeedShell |
Contents
- Package:
- Relics
The Relic of Speed (RelicSpeedInventory) "shadow" effect spawner.
Events
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Starts a repeating timer if in bHighDetailMode, which triggers every 0.2 seconds.
Timer
simulated event Timer ()
Overrides: RelicShell.Timer
Spawns a SpeedShadow and dynamically reduces the timer rate to 0.5 seconds while the framerate is below the minimum desired framerate.