Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:UT_GreenGelPuff (UT)
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Object >> Actor >> Effects >> AnimSpriteEffect >> UT_SpriteSmokePuff >> UT_GreenGelPuff |
- Package:
- BotPack
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ut_GreenGelPuff.
Properties[edit]
numBlobs[edit]
Type: int
Default value: 3
SurfaceNormal[edit]
Type: Object.Vector
Default values[edit]
Property | Value |
---|---|
DrawScale | 1.4 |
LifeSpan | 1.0 |
NumSets | 3 |
Pause | 0.07 |
RisingRate | 20.0 |
SSprites[0] | Texture'Botpack.GoopEx.g1r_a00' |
SSprites[1] | Texture'Botpack.GoopEx.g2r_a00' |
SSprites[2] | Texture'Botpack.GoopEx.g3r_a00' |
SSprites[3] | None |
Texture | Texture'Botpack.GoopEx.g1r_a00' |
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer