Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:UT_ShieldBelt (UT)
Object >> Actor >> Inventory >> Pickup >> TournamentPickup >> UT_ShieldBelt |
Contents
- Package:
- BotPack
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ut_ShieldBelt.
Properties[edit]
Property group 'UT_ShieldBelt'[edit]
TeamFireTextureStrings[edit]
Type: string
Array size: 4
Default value, index 0: "UnrealShare.Belt_fx.ShieldBelt.RedShield"
Default value, index 1: "UnrealShare.Belt_fx.ShieldBelt.BlueShield"
Default value, index 2: "UnrealShare.Belt_fx.ShieldBelt.Greenshield"
Default value, index 3: "UnrealShare.Belt_fx.ShieldBelt.N_Shield"
TeamTextureStrings[edit]
Type: string
Array size: 4
Default value, index 0: "UnrealShare.Belt_fx.ShieldBelt.newred"
Default value, index 1: "UnrealShare.Belt_fx.ShieldBelt.newblue"
Default value, index 2: "UnrealShare.Belt_fx.ShieldBelt.newgreen"
Default value, index 3: "UnrealShare.Belt_fx.ShieldBelt.newgold"
Internal variables[edit]
MyEffect[edit]
Type: UT_ShieldBeltEffect
TeamFireTextures[edit]
Type: FireTexture
Array size: 4
Default value, index 0: FireTexture'UnrealShare.Belt_fx.ShieldBelt.RedShield'
Default value, index 1: FireTexture'UnrealShare.Belt_fx.ShieldBelt.BlueShield'
Default value, index 2: FireTexture'UnrealShare.Belt_fx.ShieldBelt.Greenshield'
Default value, index 3: FireTexture'UnrealShare.Belt_fx.ShieldBelt.N_Shield'
TeamNum[edit]
Type: int
TeamTextures[edit]
Type: Texture
Array size: 4
Default value, index 0: Texture'UnrealShare.Belt_fx.ShieldBelt.newred'
Default value, index 1: Texture'UnrealShare.Belt_fx.ShieldBelt.newblue'
Default value, index 2: Texture'UnrealShare.Belt_fx.ShieldBelt.newgreen'
Default value, index 3: Texture'UnrealShare.Belt_fx.ShieldBelt.newgold'
Default values[edit]
Property | Value |
---|---|
AbsorptionPriority | 10 |
ArmorAbsorption | 100 |
bDisplayableInv | True |
bIsAnArmor | True |
bOwnerNoSee | True |
Charge | 150 |
CollisionHeight | 10.0 |
CollisionRadius | 25.0 |
DeActivateSound | Sound'UnrealShare.Pickups.Sbelthe2' |
Icon | Texture'UnrealShare.Icons.I_ShieldBelt' |
ItemName | "ShieldBelt" |
MaxDesireability | 3.0 |
Mesh | LodMesh'Botpack.ShieldBeltMeshM' |
PickupMessage | "You got the Shield Belt." |
PickupSound | Sound'UnrealShare.Pickups.BeltSnd' |
PickupViewMesh | LodMesh'Botpack.ShieldBeltMeshM' |
ProtectionType1 | 'ProtectNone' |
ProtectionType2 | 'ProtectNone' |
RemoteRole | ROLE_DumbProxy |
RespawnTime | 60.0 |
Functions[edit]
Events[edit]
BotDesireability[edit]
Overrides: Inventory.BotDesireability
Destroyed[edit]
Overrides: Inventory.Destroyed
Timer[edit]
Overrides: Actor.Timer
Other instance functions[edit]
ArmorImpactEffect[edit]
Overrides: Inventory.ArmorImpactEffect
HandlePickupQuery[edit]
Overrides: Pickup.HandlePickupQuery
PickupFunction[edit]
Overrides: Pickup.PickupFunction