Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:UT_ShieldBelt (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> Actor >> Inventory >> Pickup >> TournamentPickup >> UT_ShieldBelt
Package: 
BotPack

ut_ShieldBelt.

Properties[edit]

Property group 'UT_ShieldBelt'[edit]

TeamFireTextureStrings[edit]

Type: string

Array size: 4


Default value, index 0: "UnrealShare.Belt_fx.ShieldBelt.RedShield"

Default value, index 1: "UnrealShare.Belt_fx.ShieldBelt.BlueShield"

Default value, index 2: "UnrealShare.Belt_fx.ShieldBelt.Greenshield"

Default value, index 3: "UnrealShare.Belt_fx.ShieldBelt.N_Shield"

TeamTextureStrings[edit]

Type: string

Array size: 4


Default value, index 0: "UnrealShare.Belt_fx.ShieldBelt.newred"

Default value, index 1: "UnrealShare.Belt_fx.ShieldBelt.newblue"

Default value, index 2: "UnrealShare.Belt_fx.ShieldBelt.newgreen"

Default value, index 3: "UnrealShare.Belt_fx.ShieldBelt.newgold"

Internal variables[edit]

MyEffect[edit]

Type: UT_ShieldBeltEffect


TeamFireTextures[edit]

Type: FireTexture

Array size: 4


Default value, index 0: FireTexture'UnrealShare.Belt_fx.ShieldBelt.RedShield'

Default value, index 1: FireTexture'UnrealShare.Belt_fx.ShieldBelt.BlueShield'

Default value, index 2: FireTexture'UnrealShare.Belt_fx.ShieldBelt.Greenshield'

Default value, index 3: FireTexture'UnrealShare.Belt_fx.ShieldBelt.N_Shield'

TeamNum[edit]

Type: int


TeamTextures[edit]

Type: Texture

Array size: 4


Default value, index 0: Texture'UnrealShare.Belt_fx.ShieldBelt.newred'

Default value, index 1: Texture'UnrealShare.Belt_fx.ShieldBelt.newblue'

Default value, index 2: Texture'UnrealShare.Belt_fx.ShieldBelt.newgreen'

Default value, index 3: Texture'UnrealShare.Belt_fx.ShieldBelt.newgold'

Default values[edit]

Property Value
AbsorptionPriority 10
ArmorAbsorption 100
bDisplayableInv True
bIsAnArmor True
bOwnerNoSee True
Charge 150
CollisionHeight 10.0
CollisionRadius 25.0
DeActivateSound Sound'UnrealShare.Pickups.Sbelthe2'
Icon Texture'UnrealShare.Icons.I_ShieldBelt'
ItemName "ShieldBelt"
MaxDesireability 3.0
Mesh LodMesh'Botpack.ShieldBeltMeshM'
PickupMessage "You got the Shield Belt."
PickupSound Sound'UnrealShare.Pickups.BeltSnd'
PickupViewMesh LodMesh'Botpack.ShieldBeltMeshM'
ProtectionType1 'ProtectNone'
ProtectionType2 'ProtectNone'
RemoteRole ROLE_DumbProxy
RespawnTime 60.0

Functions[edit]

Events[edit]

BotDesireability[edit]

event float BotDesireability (Pawn Bot)

Overrides: Inventory.BotDesireability


Destroyed[edit]

event Destroyed ()

Overrides: Inventory.Destroyed


Timer[edit]

event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

ArmorImpactEffect[edit]

function ArmorImpactEffect (Object.Vector HitLocation)

Overrides: Inventory.ArmorImpactEffect


HandlePickupQuery[edit]

function bool HandlePickupQuery (Inventory Item)

Overrides: Pickup.HandlePickupQuery


PickupFunction[edit]

function PickupFunction (Pawn Other)

Overrides: Pickup.PickupFunction


SetEffectTexture[edit]

function SetEffectTexture ()