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UE1:UT_SpriteSmokePuff (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Effects >> AnimSpriteEffect >> UT_SpriteSmokePuff |
- Package:
- BotPack
- Direct subclasses:
- UT_BlackSmoke, UT_BloodPuff, UT_GreenBloodPuff, UT_GreenGelPuff
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ut_spritesmokepuff.
Properties[edit]
Property group 'UT_SpriteSmokePuff'[edit]
NumSets[edit]
Type: int
Default value: 4
RisingRate[edit]
Type: float
Default value: 50.0
SSprites[edit]
Type: Texture
Array size: 4
Default value, index 0: Texture'Botpack.utsmoke.us1_a00'
Default value, index 1: Texture'Botpack.utsmoke.us2_a00'
Default value, index 2: Texture'Botpack.utsmoke.US3_A00'
Default value, index 3: Texture'Botpack.utsmoke.us8_a00'
Default values[edit]
Property | Value |
---|---|
bCorona | False |
bNetOptional | True |
DrawScale | 2.0 |
DrawType | DT_SpriteAnimOnce |
LifeSpan | 1.5 |
LightBrightness | 10 |
LightHue | 0 |
LightRadius | 7 |
LightSaturation | 255 |
LightType | LT_None |
NumFrames | 8 |
Pause | 0.05 |
Physics | PHYS_Projectile |
RemoteRole | ROLE_SimulatedProxy |
ScaleGlow | 0.4 |
Style | STY_Translucent |
Texture | Texture'Botpack.utsmoke.us1_a00' |
Events[edit]
BeginPlay[edit]
simulated event BeginPlay ()
Overrides: Actor.BeginPlay