I'm a doctor, not a mechanic
UE1:UT_SpriteSmokePuff (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Effects >> AnimSpriteEffect >> UT_SpriteSmokePuff |
- Package:
- BotPack
- Direct subclasses:
- UT_BlackSmoke, UT_BloodPuff, UT_GreenBloodPuff, UT_GreenGelPuff
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ut_spritesmokepuff.
Properties
Property group 'UT_SpriteSmokePuff'
NumSets
Type: int
Default value: 4
RisingRate
Type: float
Default value: 50.0
SSprites
Type: Texture
Array size: 4
Default value, index 0: Texture'Botpack.utsmoke.us1_a00'
Default value, index 1: Texture'Botpack.utsmoke.us2_a00'
Default value, index 2: Texture'Botpack.utsmoke.US3_A00'
Default value, index 3: Texture'Botpack.utsmoke.us8_a00'
Default values
Property | Value |
---|---|
bCorona | False |
bNetOptional | True |
DrawScale | 2.0 |
DrawType | DT_SpriteAnimOnce |
LifeSpan | 1.5 |
LightBrightness | 10 |
LightHue | 0 |
LightRadius | 7 |
LightSaturation | 255 |
LightType | LT_None |
NumFrames | 8 |
Pause | 0.05 |
Physics | PHYS_Projectile |
RemoteRole | ROLE_SimulatedProxy |
ScaleGlow | 0.4 |
Style | STY_Translucent |
Texture | Texture'Botpack.utsmoke.us1_a00' |
Events
BeginPlay
simulated event BeginPlay ()
Overrides: Actor.BeginPlay