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UE2:ASTurret_IonCannon (UT2004)
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Contents
- Package:
- UT2k4AssaultFull
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ASTurret_IonCannon
Properties
ChargingSound
Type: Sound
Default value: Sound'AssaultSounds.IonPowerUp'
RechargeOrigin
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 620.0 |
Y | 400.0 |
Z | 0.0 |
RechargeSize
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 10.0 |
Y | -100.0 |
Z | 0.0 |
Default values
Functions
Static functions
StaticPrecache
static function StaticPrecache (LevelInfo L)
Overrides: ASTurret.StaticPrecache
Events
PlayCharge
simulated event PlayCharge ()
PlayRelease
simulated event PlayRelease ()
Other instance functions
DrawVehicleHUD
simulated function DrawVehicleHUD (Canvas C, PlayerController PC)
Overrides: ASVehicle.DrawVehicleHUD
DrawWeaponInfo
Overrides: ASVehicle.DrawWeaponInfo
Explode
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: ASTurret.Explode
FindEntryVehicle
Overrides: Vehicle.FindEntryVehicle
PlayFiring
Overrides: ASTurret.PlayFiring
UpdatePrecacheMaterials
simulated function UpdatePrecacheMaterials ()
Overrides: ASTurret.UpdatePrecacheMaterials
UpdatePrecacheStaticMeshes
simulated function UpdatePrecacheStaticMeshes ()
Overrides: Actor.UpdatePrecacheStaticMeshes