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UE2:ASTurret_LinkTurret (UT2004)
Contents
- 1 Properties
- 2 Functions
- 2.1 Static functions
- 2.2 Events
- 2.3 Other instance functions
- 2.3.1 AdjustDriverDamage
- 2.3.2 CheckRecharge
- 2.3.3 DoShieldEffect
- 2.3.4 DrawHealthInfo
- 2.3.5 DrawVehicleHUD
- 2.3.6 DrawWeaponInfo
- 2.3.7 FPVAdjustBeamStart
- 2.3.8 PlayFiring
- 2.3.9 PossessedBy
- 2.3.10 PostZoomAdjust
- 2.3.11 SpecialCalcView
- 2.3.12 UpdateLinkColor
- 2.3.13 UpdatePrecacheMaterials
- 2.3.14 UpdatePrecacheStaticMeshes
- 2.3.15 UseEnergy
- Package:
- UT2k4AssaultFull
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ASTurret_LinkTurret Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
Properties
Energy
Type: float
Default value: 1500.0
GenericShieldEffect
Array size: 2
Default value, index 0: Class'UT2k4AssaultFull.FX_SpaceFighter_Shield_Red'
Default value, index 1: Class'UT2k4AssaultFull.FX_SpaceFighter_Shield'
LastEnergyUse
Type: float
NextShieldTime
Type: float
OldEnergy
Type: float
RechargeSpeed
Type: float
Default value: 10.0
RechargeWait
Type: float
Default value: 4.0
ShieldPivot
Type: Object.Vector
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AutoTurretControllerClass | Class'UT2k4AssaultFull.LinkTurretController' | ||||||||
bCHZeroYOffset | False | ||||||||
bHideRemoteDriver | True | ||||||||
bNetNotify | True | ||||||||
bRelativeExitPos | False | ||||||||
CamDistance |
|
||||||||
CamRelLocation |
|
||||||||
CollisionHeight | 116.0 | ||||||||
DefaultWeaponClassName | "UT2k4AssaultFull.Weapon_LinkTurret" | ||||||||
DrawScale | 0.3 | ||||||||
DriveAnim | 'Biggun_Aimed' | ||||||||
Health | 400 | ||||||||
HealthMax | 400.0 | ||||||||
Mesh | SkeletalMesh'AS_VehiclesFull_M.LinkBody' | ||||||||
RotationInertia | 0.5 | ||||||||
RotationSpeed | 5.0 | ||||||||
RotPitchConstraint |
|
||||||||
TurretBaseClass | Class'UT2k4AssaultFull.ASTurret_LinkTurret_Base' | ||||||||
TurretSwivelClass | Class'UT2k4AssaultFull.ASTurret_LinkTurret_Swivel' | ||||||||
VehicleNameString | "Link Turret" | ||||||||
VehiclePositionString | "manning a Link Turret" | ||||||||
VehicleProjSpawnOffset |
|
||||||||
WeaponInfoTexture | Texture'AS_FX_TX.HUD.SpaceHUD_Weapon_Solid_Skaarj' | ||||||||
ZoomWeaponOffsetAdjust | 275.0 |
Functions
Static functions
StaticPrecache
Overrides: ASTurret.StaticPrecache
Events
TakeDamage
Overrides: ASVehicle.TakeDamage
Tick
Overrides: ASVehicle.Tick
Other instance functions
AdjustDriverDamage
Overrides: Vehicle.AdjustDriverDamage
CheckRecharge
DoShieldEffect
DrawHealthInfo
Overrides: ASTurret.DrawHealthInfo
DrawVehicleHUD
Overrides: ASVehicle.DrawVehicleHUD
DrawWeaponInfo
Overrides: ASVehicle.DrawWeaponInfo
FPVAdjustBeamStart
PlayFiring
Overrides: ASTurret.PlayFiring
PossessedBy
Overrides: ASTurret.PossessedBy
PostZoomAdjust
Overrides: ASTurret.PostZoomAdjust
SpecialCalcView
Overrides: ASTurret.SpecialCalcView
UpdateLinkColor
UpdatePrecacheMaterials
Overrides: ASTurret.UpdatePrecacheMaterials
UpdatePrecacheStaticMeshes
Overrides: Actor.UpdatePrecacheStaticMeshes