My program doesn't have bugs. It just develops random features.

UE2:Combo (UT2004)

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UT2004 Object >> Actor >> Info >> Combo
Package: 
XGame
Direct subclasses:
ComboBerserk, ComboCrate, ComboDefensive, ComboInvis, ComboMiniMe, ComboSpeed
This class in other games:
UT2003

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Properties

ActivateSound

Type: Sound


Default value: Sound'GameSounds.ComboActivated'

ActivationEffectClass

Type: class<xEmitter>


Default value: Class'XEffects.ComboActivation'

AdrenalineCost

Type: float


Default value: 100.0

ComboAnnouncement

Type: Sound

OBSOLETE

ComboAnnouncementName

Type: name


Duration

Type: float


Default value: 30.0

ExecMessage

Type: string

Modifiers: localized


Icon

Type: Material


keys

Type: int

Array size: 4


species

Type: class<SpeciesType>


Functions

Events

Destroyed

event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions

AdrenalineEmpty

function AdrenalineEmpty ()


StartEffect

function StartEffect (xPawn P)


StopEffect

function StopEffect (xPawn P)