My program doesn't have bugs. It just develops random features.
UE2:Combo (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- XGame
- Direct subclasses:
- ComboBerserk, ComboCrate, ComboDefensive, ComboInvis, ComboMiniMe, ComboSpeed
- This class in other games:
- UT2003
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties
ActivateSound
Type: Sound
Default value: Sound'GameSounds.ComboActivated'
ActivationEffectClass
Default value: Class'XEffects.ComboActivation'
AdrenalineCost
Type: float
Default value: 100.0
ComboAnnouncement
Type: Sound
OBSOLETE
ComboAnnouncementName
Type: name
Duration
Type: float
Default value: 30.0
ExecMessage
Type: string
Modifiers: localized
Icon
Type: Material
keys
Type: int
Array size: 4
species
Type: class<SpeciesType>
Functions
Events
Destroyed
event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions
AdrenalineEmpty
function AdrenalineEmpty ()
StartEffect
function StartEffect (xPawn P)
StopEffect
function StopEffect (xPawn P)