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UE2:GUITabControl (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUITabControl |
Contents
- Package:
- XInterface
- This class in other games:
- UE2Runtime, UT2004
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GUITabControl - This control has a number of tabs
Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved
Properties[edit]
Property group 'Menu'[edit]
bDockPanels[edit]
Type: bool
If true, associated panels will dock vertically with this control
Internal variables[edit]
ActiveTab[edit]
Type: GUITabButton
BackgroundImage[edit]
Type: Material
BackgroundStyle[edit]
Type: GUIStyles
BackgroundStyleName[edit]
Type: string
bFillSpace[edit]
Type: bool
TabHeight[edit]
Type: float
Default value: 48.0
TabStack[edit]
Type: array<GUITabButton>
Default values[edit]
Property | Value |
---|---|
bTabStop | True |
Functions[edit]
Events[edit]
NextPage[edit]
event bool NextPage ()
Overrides: GUIComponent.NextPage
PrevPage[edit]
event bool PrevPage ()
Overrides: GUIComponent.PrevPage
Other instance functions[edit]
ActivateTab[edit]
ActivateTabByName[edit]
AddTab[edit]
function GUITabPanel AddTab (string Caption, string PanelClass, optional GUITabPanel ExistingPanel, optional string Hint, optional bool bForceActive)
InitComponent[edit]
function InitComponent (GUIController MyController, GUIComponent MyOwner)
Overrides: GUIMultiComponent.InitComponent
InternalOnKeyEvent[edit]
InternalTabClick[edit]
function bool InternalTabClick (GUIComponent Sender)
RemoveTab[edit]
function RemoveTab (optional string Caption, optional GUITabButton who)
ReplaceTab[edit]
function GUITabPanel ReplaceTab (GUITabButton Which, string Caption, string PanelClass, optional GUITabPanel ExistingPanel, optional string Hint, optional bool bForceActive)