UE2:HUD_Assault internal variables (UT2004)
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Object >> Actor >> Hud >> HudBase >> HudCDeathMatch >> HudCTeamDeathMatch >> HUD_Assault (internal variables) |
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Internal variables
ASGRI
Type: ASGameReplicationInfo
ASPRI
Type: ASPlayerReplicationInfo
ASRadarPosX
Type: float
Modifiers: config
Default value: 0.9
ASRadarPosY
Type: float
Modifiers: config
Radar position
Default value: 0.2
ASRadarScale
Type: float
Default value: 0.2
AttackerProgressUpdateTime
Type: float
bDrawAllObjectives
Type: bool
Modifiers: config
Draw ALL objectives on screen (2D arrows)
bDrawRadar
Type: bool
Modifiers: config
Show Radar
Default value: True
bDrawRadarCardinalPoints
Type: bool
Modifiers: config
Default value: True
BehindObjectiveArrows
Type: array<TexRotator>
BehindObjectiveCount
Type: byte
bForceObjectiveBoard
Type: bool
bForceSpawnNotification
Type: bool
bObjectiveReminder
Type: bool
Modifiers: config
objective reminder at spawn
Default value: True
bOnHUDObjectiveNotification
Type: bool
Modifiers: config
Show objectives on screen
Default value: True
bShow3DArrow
Type: bool
Modifiers: config
3d arrow pointing at current objective.
Default value: True
bShowInfoPods
Type: bool
Modifiers: config
show InfoPods
Default value: True
bShowObjectiveBoard
Type: bool
bShowWillowWhisp
Type: bool
Modifiers: config
Default value: True
Cardinal_East
Type: string
Modifiers: localized
Default value: "E"
Cardinal_North
Type: string
Modifiers: localized
Default value: "N"
Cardinal_South
Type: string
Modifiers: localized
Default value: "S"
Cardinal_West
Type: string
Modifiers: localized
Default value: "W"
CurrentObjective
Type: GameObjective
fBlink
Type: float
fPulse
Type: float
Global_Delta
Type: float
HealthBarBackMat
Type: Material
Default value: Material'InterfaceContent.BorderBoxD'
HealthBarHeight
Type: float
Default value: 8.0
HealthBarMat
Type: Material
Default value: Material'ONSInterface-TX.HealthBar'
HealthBarWidth
Type: float
Default value: 80.0
InfoPods
List of infopods
IntroTitleFade
Type: float
IP_Bracket_Close
Type: string
Modifiers: localized
Default value: "]"
IP_Bracket_Open
Type: string
Modifiers: localized
Default value: "["
LastRadarUpdate
Type: float
MetersString
Type: string
Modifiers: localized
Default value: "m"
MTrigger
Type: array<Trigger_ASMessageTrigger>
list of message triggers
NextSpawnNotification
Type: float
NextTrackedVehicleSearch
Type: float
NoGameReplicationInfoString
Type: string
Modifiers: localized
Default value: "Receiving Server State..."
NoTargetString
Type: string
Modifiers: localized
Default value: "No Target"
OBJ
Type: array<GameObjective>
List of objectives in the level
OBJ_FadedOutTime
Type: float
Default value: 6.0
OBJ_ReAppearTime
Type: float
Default value: 7.0
ObjectiveProgress
Type: byte
Default value: 255
ObjectiveProgressPulseTime
Type: float
Modifiers: config
Current objective Color pulse when announced
Default value: 7.0
ObjectiveScale
Type: float
Modifiers: config
Size scale of visible objective reticles
Default value: 1.0
OBJPointingArrow
Type: ObjectivePointingArrow
OldObjectiveProgress
Type: byte
Default value: 255
OldRemainingRoundTime
Type: int
PracticeRoundString
Type: string
Modifiers: localized
Default value: "Practice Round"
PrevTeam
Type: byte
RadarVehicleCache
TargetString
Type: string
Modifiers: localized
Default value: "Target:"
TrackedVehicle
Type: Vehicle