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UE2:LMSMessage (UT2003)
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Object >> Actor >> Info >> LocalMessage >> LMSMessage |
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Class: BonusPack.LMSMessage
For displaying localized messages related to the Last Man Standing game type.
Written by James Golding (c) 2002, Epic Games, Inc. All Rights Reserved
Properties
SomeoneIsCamperMessage
Type: string
Modifiers: localized
Default value: " "
SomeoneIsCamperMessageTrailer
Type: string
Modifiers: localized
Default value: "Is Camping!"
SomeoneIsCamperSound
Type: Sound
YouAreCamperMessage
Type: string
Modifiers: localized
Default value: "You Are Camping!"
YouAreCamperSound
Type: Sound
Default value: Sound'TauntPack.fn_camper'
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bFadeMessage | True | ||||||||||
bIsUnique | True | ||||||||||
DrawColor |
|
||||||||||
Lifetime | 6 | ||||||||||
PosY | 0.12 | ||||||||||
StackMode | SM_Down |
Static functions
ClientReceive
static simulated function ClientReceive (PlayerController P, optional int SwitchNum, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
GetString
static function string GetString (optional int SwitchNum, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString