I don't need to test my programs. I have an error-correcting modem.
UE2:Light (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- Spotlight, Sunlight, TriggerLight
- This class in other games:
- RTNP, U1, UT, U2XMP, UT2004, UE2Runtime, U2, UT3, UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
The light class.
Properties[edit]
Property group 'Corona'[edit]
CoronaRotation[edit]
Type: float
CoronaRotationOffset[edit]
Type: float
MaxCoronaSize[edit]
Type: float
Default value: 1000.0
MinCoronaSize[edit]
Type: float
UseOwnFinalBlend[edit]
Type: bool
Default values[edit]
Property | Value |
---|---|
bHidden | True |
bMovable | False |
bNoDelete | True |
bStatic | True |
CollisionHeight | 24.0 |
CollisionRadius | 24.0 |
LightBrightness | 64.0 |
LightCone | 128 |
LightPeriod | 32 |
LightRadius | 64.0 |
LightSaturation | 255 |
LightType | LT_Steady |
Texture | S_Light |