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UE2:ONSOnslaughtGame instance functions (UT2004)
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Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> TeamGame >> xTeamGame >> ONSOnslaughtGame (instance functions) |
Contents
- 1 Instance functions
- 1.1 AddLink
- 1.2 AllowTransloc
- 1.3 ApplyOrder
- 1.4 ChangeTeam
- 1.5 CheckEndGame
- 1.6 CheckScore
- 1.7 ClearLinks
- 1.8 CriticalPlayer
- 1.9 DeadUse
- 1.10 DeletePowerLinkSetup
- 1.11 FindLinkSetup
- 1.12 FindPlayerStart
- 1.13 GetServerDetails
- 1.14 GetServerInfo
- 1.15 HasLink
- 1.16 Killed
- 1.17 MainCoreDestroyed
- 1.18 ParseOrder
- 1.19 PlayStartupMessage
- 1.20 RemoveLink
- 1.21 Reset
- 1.22 ResetPowerLinks
- 1.23 SavePowerLinkSetup
- 1.24 ScoreObjective
- 1.25 SetCoreDistance
- 1.26 SetEndGameFocus
- 1.27 SetPowerLinkSetup
- 1.28 SetupExists
- 1.29 SetupLinks
- 1.30 Sever
- 1.31 ShowPathTo
- 1.32 StartMatch
- 1.33 UpdateLinks
- 1.34 UpdateSeveredLinks
- 1.35 ValidSpawnPoint
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Instance functions[edit]
AddLink[edit]
AllowTransloc[edit]
function bool AllowTransloc ()
Overrides: DeathMatch.AllowTransloc
ApplyOrder[edit]
Overrides: TeamGame.ApplyOrder
ChangeTeam[edit]
Overrides: TeamGame.ChangeTeam
CheckEndGame[edit]
Overrides: TeamGame.CheckEndGame
CheckScore[edit]
function CheckScore (PlayerReplicationInfo Scorer)
Overrides: TeamGame.CheckScore
ClearLinks[edit]
function ClearLinks ()
CriticalPlayer[edit]
function bool CriticalPlayer (Controller Other)
Overrides: TeamGame.CriticalPlayer
DeadUse[edit]
function DeadUse (PlayerController PC)
Overrides: GameInfo.DeadUse
DeletePowerLinkSetup[edit]
FindLinkSetup[edit]
function FindLinkSetup (optional string IgnoredSetup)
FindPlayerStart[edit]
function NavigationPoint FindPlayerStart (Controller Player, optional byte InTeam, optional string incomingName)
Overrides: DeathMatch.FindPlayerStart
GetServerDetails[edit]
function GetServerDetails (out GameInfo.ServerResponseLine ServerState)
Overrides: TeamGame.GetServerDetails
GetServerInfo[edit]
function GetServerInfo (out GameInfo.ServerResponseLine ServerState)
Overrides: GameInfo.GetServerInfo
HasLink[edit]
Killed[edit]
function Killed (Controller Killer, Controller Killed, Pawn KilledPawn, class<DamageType> damageType)
Overrides: DeathMatch.Killed
MainCoreDestroyed[edit]
function MainCoreDestroyed (byte T)
ParseOrder[edit]
Overrides: TeamGame.ParseOrder
PlayStartupMessage[edit]
function PlayStartupMessage ()
Overrides: DeathMatch.PlayStartupMessage
RemoveLink[edit]
Reset[edit]
function Reset ()
Overrides: DeathMatch.Reset
ResetPowerLinks[edit]
function ResetPowerLinks ()
SavePowerLinkSetup[edit]
ScoreObjective[edit]
function ScoreObjective (PlayerReplicationInfo Scorer, float Score)
Overrides: DeathMatch.ScoreObjective
SetCoreDistance[edit]
SetEndGameFocus[edit]
function SetEndGameFocus (PlayerReplicationInfo Winner)
Overrides: TeamGame.SetEndGameFocus
SetPowerLinkSetup[edit]
SetupExists[edit]
SetupLinks[edit]
function SetupLinks ()
Sever[edit]
function Sever (ONSPowerCore PC, int TeamIndex)
ShowPathTo[edit]
function ShowPathTo (PlayerController P, int TeamNum)
Overrides: TeamGame.ShowPathTo
StartMatch[edit]
function StartMatch ()
Overrides: DeathMatch.StartMatch
UpdateLinks[edit]
function UpdateLinks ()
UpdateSeveredLinks[edit]
function UpdateSeveredLinks ()