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UE2:ONSOnslaughtGame instance functions (UT2004)

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UT2004 Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> TeamGame >> xTeamGame >> ONSOnslaughtGame (instance functions)

Instance functions[edit]

AddLink[edit]

function bool AddLink (ONSPowerCore A, ONSPowerCore B)


AllowTransloc[edit]

function bool AllowTransloc ()

Overrides: DeathMatch.AllowTransloc


ApplyOrder[edit]

function bool ApplyOrder (PlayerController Sender, int RecipientID, int OrderID)

Overrides: TeamGame.ApplyOrder


ChangeTeam[edit]

function bool ChangeTeam (Controller Other, int num, bool bNewTeam)

Overrides: TeamGame.ChangeTeam


CheckEndGame[edit]

function bool CheckEndGame (PlayerReplicationInfo Winner, string Reason)

Overrides: TeamGame.CheckEndGame


CheckScore[edit]

function CheckScore (PlayerReplicationInfo Scorer)

Overrides: TeamGame.CheckScore


ClearLinks[edit]

function ClearLinks ()


CriticalPlayer[edit]

function bool CriticalPlayer (Controller Other)

Overrides: TeamGame.CriticalPlayer


DeadUse[edit]

function DeadUse (PlayerController PC)

Overrides: GameInfo.DeadUse


DeletePowerLinkSetup[edit]

function bool DeletePowerLinkSetup (string SetupName, PlayerController Caller)


FindLinkSetup[edit]

function FindLinkSetup (optional string IgnoredSetup)


FindPlayerStart[edit]

function NavigationPoint FindPlayerStart (Controller Player, optional byte InTeam, optional string incomingName)

Overrides: DeathMatch.FindPlayerStart


GetServerDetails[edit]

function GetServerDetails (out GameInfo.ServerResponseLine ServerState)

Overrides: TeamGame.GetServerDetails


GetServerInfo[edit]

function GetServerInfo (out GameInfo.ServerResponseLine ServerState)

Overrides: GameInfo.GetServerInfo


HasLink[edit]

function bool HasLink (ONSPowerCore A, ONSPowerCore B)


Killed[edit]

function Killed (Controller Killer, Controller Killed, Pawn KilledPawn, class<DamageTypedamageType)

Overrides: DeathMatch.Killed


MainCoreDestroyed[edit]

function MainCoreDestroyed (byte T)


ParseOrder[edit]

function int ParseOrder (string OrderString)

Overrides: TeamGame.ParseOrder


PlayStartupMessage[edit]

function PlayStartupMessage ()

Overrides: DeathMatch.PlayStartupMessage


RemoveLink[edit]

function bool RemoveLink (ONSPowerCore A, ONSPowerCore B)


Reset[edit]

function Reset ()

Overrides: DeathMatch.Reset


ResetPowerLinks[edit]

function ResetPowerLinks ()


SavePowerLinkSetup[edit]

function bool SavePowerLinkSetup (string SetupName, PlayerController Caller)


ScoreObjective[edit]

function ScoreObjective (PlayerReplicationInfo Scorer, float Score)

Overrides: DeathMatch.ScoreObjective


SetCoreDistance[edit]

function SetCoreDistance (ONSPowerCore PC, byte T, byte Distance)


SetEndGameFocus[edit]

function SetEndGameFocus (PlayerReplicationInfo Winner)

Overrides: TeamGame.SetEndGameFocus


SetPowerLinkSetup[edit]

function bool SetPowerLinkSetup (string SetupName, PlayerController Caller)


SetupExists[edit]

function bool SetupExists (string SetupName)


SetupLinks[edit]

function SetupLinks ()


Sever[edit]

function Sever (ONSPowerCore PC, int TeamIndex)


ShowPathTo[edit]

function ShowPathTo (PlayerController P, int TeamNum)

Overrides: TeamGame.ShowPathTo


StartMatch[edit]

function StartMatch ()

Overrides: DeathMatch.StartMatch


UpdateLinks[edit]

function UpdateLinks ()


UpdateSeveredLinks[edit]

function UpdateSeveredLinks ()


ValidSpawnPoint[edit]

function bool ValidSpawnPoint (ONSPowerCore PC, int TeamIndex)