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UE2:ONSOnslaughtGame instance functions (UT2004)

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UT2004 Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> TeamGame >> xTeamGame >> ONSOnslaughtGame (instance functions)

Instance functions

AddLink

function bool AddLink (ONSPowerCore A, ONSPowerCore B)


AllowTransloc

function bool AllowTransloc ()

Overrides: DeathMatch.AllowTransloc


ApplyOrder

function bool ApplyOrder (PlayerController Sender, int RecipientID, int OrderID)

Overrides: TeamGame.ApplyOrder


ChangeTeam

function bool ChangeTeam (Controller Other, int num, bool bNewTeam)

Overrides: TeamGame.ChangeTeam


CheckEndGame

function bool CheckEndGame (PlayerReplicationInfo Winner, string Reason)

Overrides: TeamGame.CheckEndGame


CheckScore

function CheckScore (PlayerReplicationInfo Scorer)

Overrides: TeamGame.CheckScore


ClearLinks

function ClearLinks ()


CriticalPlayer

function bool CriticalPlayer (Controller Other)

Overrides: TeamGame.CriticalPlayer


DeadUse

function DeadUse (PlayerController PC)

Overrides: GameInfo.DeadUse


DeletePowerLinkSetup

function bool DeletePowerLinkSetup (string SetupName, PlayerController Caller)


FindLinkSetup

function FindLinkSetup (optional string IgnoredSetup)


FindPlayerStart

function NavigationPoint FindPlayerStart (Controller Player, optional byte InTeam, optional string incomingName)

Overrides: DeathMatch.FindPlayerStart


GetServerDetails

function GetServerDetails (out GameInfo.ServerResponseLine ServerState)

Overrides: TeamGame.GetServerDetails


GetServerInfo

function GetServerInfo (out GameInfo.ServerResponseLine ServerState)

Overrides: GameInfo.GetServerInfo


HasLink

function bool HasLink (ONSPowerCore A, ONSPowerCore B)


Killed

function Killed (Controller Killer, Controller Killed, Pawn KilledPawn, class<DamageTypedamageType)

Overrides: DeathMatch.Killed


MainCoreDestroyed

function MainCoreDestroyed (byte T)


ParseOrder

function int ParseOrder (string OrderString)

Overrides: TeamGame.ParseOrder


PlayStartupMessage

function PlayStartupMessage ()

Overrides: DeathMatch.PlayStartupMessage


RemoveLink

function bool RemoveLink (ONSPowerCore A, ONSPowerCore B)


Reset

function Reset ()

Overrides: DeathMatch.Reset


ResetPowerLinks

function ResetPowerLinks ()


SavePowerLinkSetup

function bool SavePowerLinkSetup (string SetupName, PlayerController Caller)


ScoreObjective

function ScoreObjective (PlayerReplicationInfo Scorer, float Score)

Overrides: DeathMatch.ScoreObjective


SetCoreDistance

function SetCoreDistance (ONSPowerCore PC, byte T, byte Distance)


SetEndGameFocus

function SetEndGameFocus (PlayerReplicationInfo Winner)

Overrides: TeamGame.SetEndGameFocus


SetPowerLinkSetup

function bool SetPowerLinkSetup (string SetupName, PlayerController Caller)


SetupExists

function bool SetupExists (string SetupName)


SetupLinks

function SetupLinks ()


Sever

function Sever (ONSPowerCore PC, int TeamIndex)


ShowPathTo

function ShowPathTo (PlayerController P, int TeamNum)

Overrides: TeamGame.ShowPathTo


StartMatch

function StartMatch ()

Overrides: DeathMatch.StartMatch


UpdateLinks

function UpdateLinks ()


UpdateSeveredLinks

function UpdateSeveredLinks ()


ValidSpawnPoint

function bool ValidSpawnPoint (ONSPowerCore PC, int TeamIndex)