UE2:ONSTeamAI (UT2004)
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- Package:
- Onslaught
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Properties
bAllNodesTaken
Type: bool
FinalCore
Type: ONSPowerCore
this team's main powercore
Default values
Instance functions
CoreAvailabilityScore
function float CoreAvailabilityScore (ONSPowerCore Core)
CriticalObjectiveWarning
function CriticalObjectiveWarning (GameObjective AttackedObjective, Pawn EventInstigator)
Overrides: TeamAI.CriticalObjectiveWarning
FindFastFreelanceObjective
function GameObjective FindFastFreelanceObjective ()
FindNewObjectives
function FindNewObjectives (GameObjective DisabledObjective)
Overrides: TeamAI.FindNewObjectives
GetLeastDefendedObjective
function GameObjective GetLeastDefendedObjective ()
Overrides: TeamAI.GetLeastDefendedObjective
GetMostDefendedObjective
function GameObjective GetMostDefendedObjective ()
Overrides: TeamAI.GetMostDefendedObjective
GetPriorityAttackObjectiveFor
function GameObjective GetPriorityAttackObjectiveFor (SquadAI AttackSquad)
Overrides: TeamAI.GetPriorityAttackObjectiveFor
GetPriorityFreelanceObjective
function GameObjective GetPriorityFreelanceObjective ()
Overrides: TeamAI.GetPriorityFreelanceObjective
IsFastFreelanceObjective
function bool IsFastFreelanceObjective (ONSPowerCore Core)
ObjectiveCovered
function bool ObjectiveCovered (GameObjective O)
OverrideCheckSpecialVehicleObjectives
PutOnDefense
Overrides: TeamAI.PutOnDefense
ReAssessStrategy
function ReAssessStrategy ()
Overrides: TeamAI.ReAssessStrategy
Reset
function Reset ()
Overrides: TeamAI.Reset
SetObjectiveLists
function SetObjectiveLists ()
Overrides: TeamAI.SetObjectiveLists