I don't need to test my programs. I have an error-correcting modem.
UE2:ONSTeamAI (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Properties
- 2 Instance functions
- 2.1 CoreAvailabilityScore
- 2.2 CriticalObjectiveWarning
- 2.3 FindFastFreelanceObjective
- 2.4 FindNewObjectives
- 2.5 GetLeastDefendedObjective
- 2.6 GetMostDefendedObjective
- 2.7 GetPriorityAttackObjectiveFor
- 2.8 GetPriorityFreelanceObjective
- 2.9 IsFastFreelanceObjective
- 2.10 ObjectiveCovered
- 2.11 OverrideCheckSpecialVehicleObjectives
- 2.12 PutOnDefense
- 2.13 ReAssessStrategy
- 2.14 Reset
- 2.15 SetObjectiveLists
- Package:
- Onslaught
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Properties[edit]
bAllNodesTaken[edit]
Type: bool
FinalCore[edit]
Type: ONSPowerCore
this team's main powercore
Default values[edit]
Property | Value |
---|---|
OrderList[0] | 'ATTACK' |
OrderList[4] | 'DEFEND' |
OrderList[6] | 'ATTACK' |
OrderList[7] | 'ATTACK' |
SquadType | Class'Onslaught.ONSSquadAI' |
Instance functions[edit]
CoreAvailabilityScore[edit]
function float CoreAvailabilityScore (ONSPowerCore Core)
CriticalObjectiveWarning[edit]
function CriticalObjectiveWarning (GameObjective AttackedObjective, Pawn EventInstigator)
Overrides: TeamAI.CriticalObjectiveWarning
FindFastFreelanceObjective[edit]
function GameObjective FindFastFreelanceObjective ()
FindNewObjectives[edit]
function FindNewObjectives (GameObjective DisabledObjective)
Overrides: TeamAI.FindNewObjectives
GetLeastDefendedObjective[edit]
function GameObjective GetLeastDefendedObjective ()
Overrides: TeamAI.GetLeastDefendedObjective
GetMostDefendedObjective[edit]
function GameObjective GetMostDefendedObjective ()
Overrides: TeamAI.GetMostDefendedObjective
GetPriorityAttackObjectiveFor[edit]
function GameObjective GetPriorityAttackObjectiveFor (SquadAI AttackSquad)
Overrides: TeamAI.GetPriorityAttackObjectiveFor
GetPriorityFreelanceObjective[edit]
function GameObjective GetPriorityFreelanceObjective ()
Overrides: TeamAI.GetPriorityFreelanceObjective
IsFastFreelanceObjective[edit]
function bool IsFastFreelanceObjective (ONSPowerCore Core)
ObjectiveCovered[edit]
function bool ObjectiveCovered (GameObjective O)
OverrideCheckSpecialVehicleObjectives[edit]
PutOnDefense[edit]
Overrides: TeamAI.PutOnDefense
ReAssessStrategy[edit]
function ReAssessStrategy ()
Overrides: TeamAI.ReAssessStrategy
Reset[edit]
function Reset ()
Overrides: TeamAI.Reset
SetObjectiveLists[edit]
function SetObjectiveLists ()
Overrides: TeamAI.SetObjectiveLists