The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE2:ONSVehicle property group ONSVehicle (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> ONSVehicle (property group ONSVehicle)

;Other member categories for this class::instance functions, internal variables

Property group 'ONSVehicle'[edit]

AltFireImpulse[edit]

Type: Object.Vector


bEnableProximityViewShake[edit]

Type: bool


BlueSkin[edit]

Type: Material


bOnlyViewShakeIfDriven[edit]

Type: bool


Default value: True

DamagedEffectAccScale[edit]

Type: float


Default value: 0.25

DamagedEffectClass[edit]

Type: class<ONSDamagedEffect>


Default value: Class'Onslaught.ONSDamagedEffect'

DamagedEffectFireDamagePerSec[edit]

Type: float


Default value: 0.75

DamagedEffectHealthFireFactor[edit]

Type: float

Proportion of default health before thing starts burning.

Default value: 0.25

DamagedEffectHealthSmokeFactor[edit]

Type: float

Proportion of default health before thing starts smoking.

Default value: 0.5

DamagedEffectOffset[edit]

Type: Object.Vector


DamagedEffectScale[edit]

Type: float


Default value: 1.0

DestroyedVehicleMesh[edit]

Type: StaticMesh


DestructionAngularMomentum[edit]

Type: Object.Range


Default value:

Member Value
Max 50.0
Min 50.0

DestructionEffectClass[edit]

Type: class<Emitter>


DestructionLinearMomentum[edit]

Type: Object.Range


DisintegrationEffectClass[edit]

Type: class<Emitter>


DisintegrationHealth[edit]

Type: float


Default value: -50.0

ExplosionSoundRadius[edit]

Type: float


Default value: 200.0

ExplosionSounds[edit]

Type: array<Sound>


Default value, index 0: Sound'ONSVehicleSounds-S.Explosions.VehicleExplosion01'

Default value, index 1: Sound'ONSVehicleSounds-S.Explosions.VehicleExplosion02'

Default value, index 2: Sound'ONSVehicleSounds-S.Explosions.VehicleExplosion03'

Default value, index 3: Sound'ONSVehicleSounds-S.Explosions.VehicleExplosion04'

Default value, index 4: Sound'ONSVehicleSounds-S.Explosions.VehicleExplosion05'

ExplosionSoundVolume[edit]

Type: float


Default value: 5.0

FireImpulse[edit]

Type: Object.Vector


HeadlightCoronaMaterial[edit]

Type: Material


HeadlightCoronaMaxSize[edit]

Type: float


HeadlightCoronaOffset[edit]

Type: array<Object.Vector>


HeadlightProjectorMaterial[edit]

Type: Material

If null, do not create projector.

HeadlightProjectorOffset[edit]

Type: Object.Vector


HeadlightProjectorRotation[edit]

Type: Object.Rotator


HeadlightProjectorScale[edit]

Type: float


IdleSound[edit]

Type: Sound


ImpactDamageMult[edit]

Type: float


Default value: 3.0E-4

ImpactDamageSounds[edit]

Type: array<Sound>


Default value, index 0: Sound'ONSVehicleSounds-S.CollisionSounds.VehicleCollision01'

Default value, index 1: Sound'ONSVehicleSounds-S.CollisionSounds.VehicleCollision02'

Default value, index 2: Sound'ONSVehicleSounds-S.CollisionSounds.VehicleCollision03'

Default value, index 3: Sound'ONSVehicleSounds-S.CollisionSounds.VehicleCollision04'

Default value, index 4: Sound'ONSVehicleSounds-S.CollisionSounds.VehicleCollision05'

Default value, index 5: Sound'ONSVehicleSounds-S.CollisionSounds.VehicleCollision06'

Default value, index 6: Sound'ONSVehicleSounds-S.CollisionSounds.VehicleCollision07'

ImpactDamageThreshold[edit]

Type: float


Default value: 5000.0

ImpactDamageTicks[edit]

Type: float


Default value: 10.0

RedSkin[edit]

Type: Material


ShakeOffsetMag[edit]

Type: Object.Vector

max view offset vertically

Default value:

Member Value
Z 10.0

ShakeOffsetRate[edit]

Type: Object.Vector

how fast to offset view vertically

Default value:

Member Value
Z 200.0

ShakeOffsetTime[edit]

Type: float


Default value: 10.0

ShakeRotMag[edit]

Type: Object.Vector

how far to rot view

Default value:

Member Value
Z 250.0

ShakeRotRate[edit]

Type: Object.Vector

how fast to rot view

Default value:

Member Value
Z 2500.0

ShakeRotTime[edit]

Type: float

how much time to rot the instigator's view

Default value: 6.0

ShutDownForce[edit]

Type: string


ShutDownSound[edit]

Type: Sound


SparkAdvanceFactor[edit]

Type: float


Default value: 1.5

SparkEffect[edit]

Type: ONSImpactSparks

Modifiers: editinline


SparkEffectClass[edit]

Type: class<ONSImpactSparks>


Default value: Class'Onslaught.ONSImpactSparks'

StartUpForce[edit]

Type: string


StartUpSound[edit]

Type: Sound


TimeBetweenImpactExplosions[edit]

Type: float


Default value: 0.1

ViewShakeOffsetFreq[edit]

Type: float


ViewShakeOffsetMag[edit]

Type: Object.Vector


ViewShakeRadius[edit]

Type: float

Distance from vehicle origin that view starts to shake.

Default value: 100.0

ViewShakeRotFreq[edit]

Type: float


ViewShakeRotMag[edit]

Type: Object.Rotator