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UE2:PlayerController exec functions (UT2003)
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Object >> Actor >> Controller >> PlayerController (exec functions) |
Contents
- 1 Exec functions
- 1.1 SetProgressMessage
- 1.2 SetProgressTime
- 1.3 ActivateInventoryItem
- 1.4 ActivateItem
- 1.5 Admin
- 1.6 AdminGUI
- 1.7 AdminLogin
- 1.8 AdminLogout
- 1.9 AltFire
- 1.10 BehindView
- 1.11 ChangeTeam
- 1.12 ClearProgressMessages
- 1.13 CreateCameraEffect
- 1.14 Fire
- 1.15 ForceReload
- 1.16 FOV
- 1.17 GetWeapon
- 1.18 InvertLook
- 1.19 Jump
- 1.20 LocalTravel
- 1.21 Mutate
- 1.22 Name
- 1.23 NextWeapon
- 1.24 Pause
- 1.25 PipedSwitchWeapon
- 1.26 PrevItem
- 1.27 PrevWeapon
- 1.28 QuickLoad
- 1.29 QuickSave
- 1.30 RestartLevel
- 1.31 Say
- 1.32 SetAutoTaunt
- 1.33 SetFlashScaling
- 1.34 SetMouseAccel
- 1.35 SetMouseSmoothing
- 1.36 SetName
- 1.37 SetSensitivity
- 1.38 SetSpectateSpeed
- 1.39 SetWeaponHand
- 1.40 ShowGun
- 1.41 ShowMenu
- 1.42 Speech
- 1.43 Suicide
- 1.44 SwitchLevel
- 1.45 SwitchTeam
- 1.46 SwitchWeapon
- 1.47 TeamSay
- 1.48 ThrowWeapon
- 1.49 Use
- PlayerController exec functions in other games:
- U2, U2XMP, UE2Runtime, UT2004, UT3, UDK
- Other member categories for this class:
- instance functions, internal variables, states
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Exec functions[edit]
SetProgressMessage[edit]
SetProgressTime[edit]
exec event SetProgressTime (float T)
ActivateInventoryItem[edit]
exec function ActivateInventoryItem (Class InvItem)
ActivateItem[edit]
exec function ActivateItem ()
Admin[edit]
exec function Admin (string CommandLine)
AdminGUI[edit]
exec function AdminGUI ()
AdminLogin[edit]
exec function AdminLogin (string CmdLine)
AdminLogout[edit]
exec function AdminLogout ()
AltFire[edit]
exec function AltFire (optional float F)
BehindView[edit]
exec function BehindView (bool B)
ChangeTeam[edit]
exec function ChangeTeam (int N)
ClearProgressMessages[edit]
exec function ClearProgressMessages ()
CreateCameraEffect[edit]
exec function CreateCameraEffect (class<CameraEffect> EffectClass)
Fire[edit]
exec function Fire (optional float F)
ForceReload[edit]
exec function ForceReload ()
FOV[edit]
exec function FOV (float F)
GetWeapon[edit]
InvertLook[edit]
exec function InvertLook ()
Jump[edit]
exec function Jump (optional float F)
LocalTravel[edit]
exec function LocalTravel (string URL)
Mutate[edit]
exec function Mutate (string MutateString)
Name[edit]
exec function Name (coerce string S)
NextWeapon[edit]
exec function NextWeapon ()
Pause[edit]
exec function Pause ()
PipedSwitchWeapon[edit]
exec function PipedSwitchWeapon (byte F)
PrevItem[edit]
exec function PrevItem ()
PrevWeapon[edit]
exec function PrevWeapon ()
QuickLoad[edit]
exec function QuickLoad ()
QuickSave[edit]
exec function QuickSave ()
RestartLevel[edit]
exec function RestartLevel ()
Say[edit]
exec function Say (string Msg)
SetAutoTaunt[edit]
exec function SetAutoTaunt (bool Value)
SetFlashScaling[edit]
exec function SetFlashScaling (float F)
SetMouseAccel[edit]
exec function SetMouseAccel (float F)
SetMouseSmoothing[edit]
exec function SetMouseSmoothing (int Mode)
SetName[edit]
exec function SetName (coerce string S)
SetSensitivity[edit]
exec function SetSensitivity (float F)
SetSpectateSpeed[edit]
exec function SetSpectateSpeed (float F)
SetWeaponHand[edit]
exec function SetWeaponHand (string S)
ShowGun[edit]
exec function ShowGun ()
ShowMenu[edit]
exec function ShowMenu ()
Speech[edit]
Suicide[edit]
exec function Suicide ()
SwitchLevel[edit]
exec function SwitchLevel (string URL)
SwitchTeam[edit]
exec function SwitchTeam ()
SwitchWeapon[edit]
exec function SwitchWeapon (byte F)
TeamSay[edit]
exec function TeamSay (string Msg)
ThrowWeapon[edit]
exec function ThrowWeapon ()
Use[edit]
exec function Use ()