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UE2:ProximityObjective (UT2004)
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Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> ProximityObjective |
- Package:
- UnrealGame
- Direct subclasses:
- ASOBJ_EnergyCore_Delivery, HoldObjective, LockedObjective, UseObjective
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Properties[edit]
Property group 'ProximityObjective'[edit]
ConstraintPawnClass[edit]
Default value: Class'UnrealGame.UnrealPawn'
Default values[edit]
Property | Value |
---|---|
Announcer_DisabledObjective | AnnouncerAssault.Objective_Reached |
bAlwaysRelevant | True |
bCollideActors | True |
bCollideWhenPlacing | False |
bIgnoreEncroachers | True |
bNotBased | True |
bOnlyAffectPawns | True |
bPlayCriticalAssaultAlarm | True |
bReplicateObjective | True |
bStatic | False |
Objective_Info_Attacker | "Touch Objective" |
ObjectiveDescription | "Touch Objective to disable it." |
ObjectiveName | "Proximity Objective" |
ObjectiveTypeIcon | Material'AS_FX_TX.Icons.OBJ_Proximity_FB' |
Functions[edit]
Events[edit]
Touch[edit]
event Touch (Actor Other)
Overrides: Actor.Touch
Other instance functions[edit]
FindInstigator[edit]
IsRelevant[edit]
SetActive[edit]
function SetActive (bool bActiveStatus)
Overrides: GameObjective.SetActive
TellBotHowToDisable[edit]
Overrides: GameObjective.TellBotHowToDisable