Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:ProximityObjective (UT2004)

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UT2004 Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> ProximityObjective
Package: 
UnrealGame
Direct subclasses:
ASOBJ_EnergyCore_Delivery, HoldObjective, LockedObjective, UseObjective

null

Properties

Property group 'ProximityObjective'

ConstraintPawnClass

Type: class<Pawn>


Default value: Class'UnrealGame.UnrealPawn'

Default values

Property Value
Announcer_DisabledObjective AnnouncerAssault.Objective_Reached
bAlwaysRelevant True
bCollideActors True
bCollideWhenPlacing False
bIgnoreEncroachers True
bNotBased True
bOnlyAffectPawns True
bPlayCriticalAssaultAlarm True
bReplicateObjective True
bStatic False
Objective_Info_Attacker "Touch Objective"
ObjectiveDescription "Touch Objective to disable it."
ObjectiveName "Proximity Objective"
ObjectiveTypeIcon Material'AS_FX_TX.Icons.OBJ_Proximity_FB'

Functions

Events

Touch

event Touch (Actor Other)

Overrides: Actor.Touch


Other instance functions

FindInstigator

function Pawn FindInstigator (Pawn Other)


IsRelevant

function bool IsRelevant (Pawn P, bool bAliveCheck)


SetActive

function SetActive (bool bActiveStatus)

Overrides: GameObjective.SetActive


TellBotHowToDisable

function bool TellBotHowToDisable (Bot B)

Overrides: GameObjective.TellBotHowToDisable