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UE2:RocketLauncher (UT2004)
Contents
- 1 Constants
- 2 Properties
- 3 Functions
- 3.1 Events
- 3.2 Other instance functions
- 3.2.1 BestMode
- 3.2.2 BringUp
- 3.2.3 CanLockOnTo
- 3.2.4 GetAIRating
- 3.2.5 PlayFiring
- 3.2.6 PlayIdle
- 3.2.7 PlayLoad
- 3.2.8 Plunge
- 3.2.9 RotateBarrel
- 3.2.10 ServerClearTightSpread
- 3.2.11 ServerSetTightSpread
- 3.2.12 SetTightSpread
- 3.2.13 SpawnProjectile
- 3.2.14 StartFire
- 3.2.15 SuggestAttackStyle
- 3.2.16 UpdateBarrel
- 4 States
- Package:
- XWeapons
- Direct subclass:
- ClassicRocketLauncher
- This class in other games:
- RTNP, U2, UT2003
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RocketLaucher
Constants
NUM_BARRELS
Value: 3
BARREL_ROTATION_RATE
Value: 2.95
Properties
Property group 'RocketLauncher'
CrosshairColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 0 |
R | 250 |
CrosshairX
Type: float
Default value: 16.0
CrosshairY
Type: float
Default value: 16.0
LockAim
Type: float
Default value: 0.996
LockRequiredTime
Type: float
Default value: 1.25
SeekCheckFreq
Type: float
Default value: 0.5
SeekRange
Type: float
Default value: 8000.0
UnLockRequiredTime
Type: float
Default value: 0.5
Internal variables
BarrelRotation
Type: float
bBreakLock
Type: bool
bLockedOn
Type: bool
bRotateBarrel
Type: bool
bTightSpread
Type: bool
FinalRotation
Type: float
LockTime
Type: float
SeekCheckTime
Type: float
SeekTarget
Type: Pawn
UnLockTime
Type: float
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AIRating | 0.78 | ||||||||||
AttachmentClass | Class'XWeapons.RocketAttachment' | ||||||||||
BobDamping | 1.5 | ||||||||||
CenteredOffsetY | -5.0 | ||||||||||
CenteredYaw | -500 | ||||||||||
CurrentRating | 0.78 | ||||||||||
CustomCrosshair | 8 | ||||||||||
CustomCrossHairColor |
|
||||||||||
CustomCrossHairTextureName | "Crosshairs.Hud.Crosshair_Triad2" | ||||||||||
Description | The rotating rear loading barrel design allows for both single- and multi-warhead launches, letting you place up to three dumb fire rockets on target.|The warheads are designed to deliver maximum concussive force to the target and surrounding area upon detonation." | ||||||||||
DisplayFOV | 60.0 | ||||||||||
EffectOffset |
|
||||||||||
FireModeClass[0] | XWeapons.RocketFire | ||||||||||
FireModeClass[1] | XWeapons.RocketMultiFire | ||||||||||
HighDetailOverlay | Material'UT2004Weapons.WeaponSpecMap2' | ||||||||||
HudColor |
|
||||||||||
IconCoords |
|
||||||||||
IconMaterial | Material'HudContent.Generic.HUD' | ||||||||||
IdleAnimRate | 0.5 | ||||||||||
InventoryGroup | 8 | ||||||||||
ItemName | "Rocket Launcher" | ||||||||||
Mesh | Mesh'Weapons.RocketLauncher_1st' | ||||||||||
PickupClass | Class'XWeapons.RocketLauncherPickup' | ||||||||||
PlayerViewOffset |
|
||||||||||
PlayerViewPivot |
|
||||||||||
Priority | 14 | ||||||||||
PutDownAnim | 'PutDown' | ||||||||||
SelectAnim | 'Pickup' | ||||||||||
SelectForce | "SwitchToRocketLauncher" | ||||||||||
SelectSound | Sound'WeaponSounds.RocketLauncher.SwitchToRocketLauncher' | ||||||||||
SmallViewOffset |
|
Functions
Events
AnimEnd
Overrides: Weapon.AnimEnd
ClientStartFire
Overrides: Weapon.ClientStartFire
RenderOverlays
Overrides: Weapon.RenderOverlays
Tick
Overrides: Actor.Tick
Other instance functions
BestMode
Overrides: Weapon.BestMode
BringUp
Overrides: Weapon.BringUp
CanLockOnTo
GetAIRating
Overrides: Weapon.GetAIRating
PlayFiring
PlayIdle
Overrides: Weapon.PlayIdle
PlayLoad
Plunge
RotateBarrel
ServerClearTightSpread
ServerSetTightSpread
SetTightSpread
SpawnProjectile
StartFire
Overrides: Weapon.StartFire
SuggestAttackStyle
Overrides: Weapon.SuggestAttackStyle
UpdateBarrel
States
AnimateLoad
Modifiers: simulated
AnimateLoad.Tick
Overrides: Tick (global)