Always snap to grid
UE2:SquadAI (UT2003)
Object >> Actor >> Info >> ReplicationInfo >> SquadAI |
Contents
- 1 Properties
- 1.1 AlternatePath
- 1.2 AlternatePathTag
- 1.3 AttackString
- 1.4 bFreelance
- 1.5 bFreelanceAttack
- 1.6 bFreelanceDefend
- 1.7 CurrentOrders
- 1.8 DefendString
- 1.9 Enemies
- 1.10 FreelanceScripts
- 1.11 FreelanceString
- 1.12 GatherThreshold
- 1.13 HoldString
- 1.14 LeaderPRI
- 1.15 MaxSquadSize
- 1.16 NextSquad
- 1.17 RestingFormation
- 1.18 RestingFormationClass
- 1.19 Size
- 1.20 SquadLeader
- 1.21 SquadMembers
- 1.22 SquadObjective
- 1.23 SupportString
- 1.24 SupportStringTrailer
- 1.25 Team
- 2 Functions
- 3 States
- Package:
- UnrealGame
- Direct subclasses:
- BombingRunSquadAI, CTFSquadAI, DMSquad, DOMSquadAI, InvasionSquad
- This class in other games:
- UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
SquadAI. operational AI control for TeamGame
Properties
AlternatePath
Type: AssaultPath
path to use for attacking base
AlternatePathTag
Type: name
AttackString
Type: string
Modifiers: localized
Default value: "attacking"
bFreelance
Type: bool
bFreelanceAttack
Type: bool
bFreelanceDefend
Type: bool
CurrentOrders
Type: name
DefendString
Type: string
Modifiers: localized
Default value: "defending"
Enemies
Type: Pawn
Array size: 8
FreelanceScripts
Type: UnrealScriptedSequence
FreelanceString
Type: string
Modifiers: localized
Default value: "Sweeper"
GatherThreshold
Type: float
Default value: 0.6
HoldString
Type: string
Modifiers: localized
Default value: "holding"
LeaderPRI
Type: TeamPlayerReplicationInfo
MaxSquadSize
Type: int
Default value: 2
NextSquad
Type: SquadAI
list of squads on a team
RestingFormation
Type: RestingFormation
RestingFormationClass
Type: class<RestingFormation>
Default value: Class'UnrealGame.RestingFormation'
Size
Type: int
SquadLeader
Type: Controller
SquadMembers
Type: Bot
SquadObjective
Type: GameObjective
SupportString
Type: string
Modifiers: localized
Default value: "supporting"
SupportStringTrailer
Type: string
Modifiers: localized
Team
Type: UnrealTeamInfo
Functions
Events
Destroyed
Overrides: Actor.Destroyed
Other instance functions
See SquadAI instance functions.
States
Retasking
Retasking.Tick
Overrides: Actor.Tick (global)