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UE2:SquadAI (UT2003)

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UT2003 Object >> Actor >> Info >> ReplicationInfo >> SquadAI
Package: 
UnrealGame
Direct subclasses:
BombingRunSquadAI, CTFSquadAI, DMSquad, DOMSquadAI, InvasionSquad
This class in other games:
UT2004

SquadAI. operational AI control for TeamGame

Properties

AlternatePath

Type: AssaultPath

path to use for attacking base

AlternatePathTag

Type: name


AttackString

Type: string

Modifiers: localized


Default value: "attacking"

bFreelance

Type: bool


bFreelanceAttack

Type: bool


bFreelanceDefend

Type: bool


CurrentOrders

Type: name


DefendString

Type: string

Modifiers: localized


Default value: "defending"

Enemies

Type: Pawn

Array size: 8


FreelanceScripts

Type: UnrealScriptedSequence


FreelanceString

Type: string

Modifiers: localized


Default value: "Sweeper"

GatherThreshold

Type: float


Default value: 0.6

HoldString

Type: string

Modifiers: localized


Default value: "holding"

LeaderPRI

Type: TeamPlayerReplicationInfo


MaxSquadSize

Type: int


Default value: 2

NextSquad

Type: SquadAI

list of squads on a team

RestingFormation

Type: RestingFormation


RestingFormationClass

Type: class<RestingFormation>


Default value: Class'UnrealGame.RestingFormation'

Size

Type: int


SquadLeader

Type: Controller


SquadMembers

Type: Bot


SquadObjective

Type: GameObjective


SupportString

Type: string

Modifiers: localized


Default value: "supporting"

SupportStringTrailer

Type: string

Modifiers: localized


Team

Type: UnrealTeamInfo


Functions

Events

Destroyed

event Destroyed ()

Overrides: Actor.Destroyed


Other instance functions

See SquadAI instance functions.

States

Retasking

Retasking.Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)