I love the smell of UnrealEd crashing in the morning. – tarquin
UE2:StatLog (U2XMP)
Contents
- 1 Properties
- 1.1 Property group 'StatLog'
- 1.1.1 DecoderRingURL
- 1.1.2 GameCreator
- 1.1.3 GameCreatorURL
- 1.1.4 GameName
- 1.1.5 LocalBatcherParams
- 1.1.6 LocalBatcherURL
- 1.1.7 LocalLogDir
- 1.1.8 LocalStandard
- 1.1.9 LocalStatsURL
- 1.1.10 LogInfoURL
- 1.1.11 LogVersion
- 1.1.12 WorldBatcherParams
- 1.1.13 WorldBatcherURL
- 1.1.14 WorldLogDir
- 1.1.15 WorldStandard
- 1.1.16 WorldStatsURL
- 1.2 Internal variables
- 1.1 Property group 'StatLog'
- 2 Functions
- 2.1 Static native functions
- 2.2 Native functions
- 2.3 Events
- 2.4 Other instance functions
- 2.4.1 FlushLog
- 2.4.2 GenerateLogs
- 2.4.3 GetAbsoluteTime
- 2.4.4 GetShortAbsoluteTime
- 2.4.5 GetTimeStamp
- 2.4.6 LogEventString
- 2.4.7 LogGameEnd
- 2.4.8 LogGameStart
- 2.4.9 LogItemActivate
- 2.4.10 LogItemDeactivate
- 2.4.11 LogKill
- 2.4.12 LogMapParameters
- 2.4.13 LogNameChange
- 2.4.14 LogPickup
- 2.4.15 LogPings
- 2.4.16 LogPlayerConnect
- 2.4.17 LogPlayerDisconnect
- 2.4.18 LogPlayerInfo
- 2.4.19 LogServerInfo
- 2.4.20 LogSpecialEvent
- 2.4.21 LogStandardInfo
- 2.4.22 LogTeamChange
- 2.4.23 LogTypingEvent
- 2.4.24 LogWorldEventString
- 2.4.25 StartLog
- 2.4.26 StopLog
- Package:
- Engine
- Direct subclass:
- StatLogFile
- This class in other games:
- RTNP, U1, UT
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Logs game events for stat collection
ngLog, ngStats, and ngWorldStats are registered trademarks of NetGames USA, Inc. at http://www.netgamesusa.com All rights reserved. A ny and all occurrences of code related to supporting their products and services appears with their express permission.
Properties
Property group 'StatLog'
DecoderRingURL
Type: string
URL to log format decoder ring.
Default value: "http://unreal.epicgames.com/Unreal_Log_Decoder_Ring.html"
GameCreator
Type: string
Name of game creator.
Default value: "Epic MegaGames, Inc."
GameCreatorURL
Type: string
URL to info on game creator.
Default value: "http://www.epicgames.com/"
GameName
Type: string
Name of this game.
Default value: "Unreal"
LocalBatcherParams
Type: string
Modifiers: globalconfig
Batcher command line parameters.
LocalBatcherURL
Type: string
Modifiers: globalconfig
Batcher URL.
Default value: "../NetGamesUSA.com/ngStats/ngStatsUT.exe"
LocalLogDir
Type: string
Modifiers: globalconfig
Default value: "../Logs"
LocalStandard
Type: string
The standard this log is compliant to.
Default value: "ngLog"
LocalStatsURL
Type: string
Modifiers: globalconfig
URL to local stats information.
Default value: "../NetGamesUSA.com/ngStats/html/ngStats_Main.html"
LogInfoURL
Type: string
URL to info on logging standard.
Default value: "http://www.netgamesusa.com/ngLog/"
LogVersion
Type: string
Version of the log standard.
Default value: "1.2"
WorldBatcherParams
Type: string
Modifiers: globalconfig
Batcher command line parameters.
Default value: "-d ../NetGamesUSA.com/ngWorldStats/logs -g UT"
WorldBatcherURL
Type: string
Modifiers: globalconfig
Batcher URL.
Default value: "../NetGamesUSA.com/ngWorldStats/bin/ngWorldStats.exe"
WorldLogDir
Type: string
Modifiers: globalconfig
Default value: "../NetGamesUSA.com/ngWorldStats/logs"
WorldStandard
Type: string
The standard this log is compliant to.
Default value: "ngLog"
WorldStatsURL
Type: string
Modifiers: globalconfig
URL to world stats information.
Default value: "http://www.netgamesusa.com"
Internal variables
bBatchLocal
Type: bool
Modifiers: globalconfig
bWorld
Type: bool
bWorldBatcherError
Type: bool
Modifiers: globalconfig
An error occured last time we tried to process stats.
Context
Type: int
LocalLog
Type: StatLog
TimeStamp
Type: float
Functions
Static native functions
BatchLocal
BrowseRelativeLocalURL
GetPlayerChecksum
Native functions
ExecuteLocalLogBatcher
ExecuteSilentLogBatcher
ExecuteWorldLogBatcher
GetGMTRef
GetMapFileName
InitialCheck
LogMutator
Events
BeginPlay
Overrides: Actor.BeginPlay
Destroyed
Overrides: Actor.Destroyed
GetLocalLogFileName
LogGameSpecial
LogGameSpecial2
Tick
Overrides: Actor.Tick
Timer
Overrides: Actor.Timer