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UE2:SuperShockBeamFire (UT2003)

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UT2003 Object >> Actor >> WeaponFire >> InstantFire >> ShockBeamFire >> SuperShockBeamFire
Package: 
XWeapons
Direct subclass:
ZoomSuperShockBeamFire
This class in other games:
UT2004

null

Default values[edit]

Property Value
AmmoClass Class'XWeapons.SuperShockAmmo'
AmmoPerFire 0
BeamEffectClass Class'XWeapons.SuperShockBeamEffect'
DamageMax 1000
DamageMin 1000
DamageType Class'XWeapons.DamTypeSuperShockBeam'
FireRate 1.1
FireSound Sound'WeaponSounds.instagib_rifleshot'
Momentum 100000.0

Instance functions[edit]

AllowMultiHit[edit]

function bool AllowMultiHit ()


DoFireEffect[edit]

function DoFireEffect ()

Overrides: ShockBeamFire.DoFireEffect


DoTrace[edit]

function DoTrace (Object.Vector Start, Object.Rotator Dir)

Overrides: InstantFire.DoTrace


SpawnBeamEffect[edit]

function SpawnBeamEffect (Object.Vector Start, Object.Rotator Dir, Object.Vector HitLocation, Object.Vector HitNormal, int ReflectNum)

Overrides: ShockBeamFire.SpawnBeamEffect


TracePart[edit]

function TracePart (Object.Vector Start, Object.Vector End, Object.Vector X, Object.Rotator Dir, Pawn Ignored)