I'm a doctor, not a mechanic
UE2:SuperShockBeamFire (UT2003)
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Object >> Actor >> WeaponFire >> InstantFire >> ShockBeamFire >> SuperShockBeamFire |
- Package:
- XWeapons
- Direct subclass:
- ZoomSuperShockBeamFire
- This class in other games:
- UT2004
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Default values[edit]
Property | Value |
---|---|
AmmoClass | Class'XWeapons.SuperShockAmmo' |
AmmoPerFire | 0 |
BeamEffectClass | Class'XWeapons.SuperShockBeamEffect' |
DamageMax | 1000 |
DamageMin | 1000 |
DamageType | Class'XWeapons.DamTypeSuperShockBeam' |
FireRate | 1.1 |
FireSound | Sound'WeaponSounds.instagib_rifleshot' |
Momentum | 100000.0 |
Instance functions[edit]
AllowMultiHit[edit]
function bool AllowMultiHit ()
DoFireEffect[edit]
function DoFireEffect ()
Overrides: ShockBeamFire.DoFireEffect
DoTrace[edit]
function DoTrace (Object.Vector Start, Object.Rotator Dir)
Overrides: InstantFire.DoTrace
SpawnBeamEffect[edit]
function SpawnBeamEffect (Object.Vector Start, Object.Rotator Dir, Object.Vector HitLocation, Object.Vector HitNormal, int ReflectNum)
Overrides: ShockBeamFire.SpawnBeamEffect
TracePart[edit]
function TracePart (Object.Vector Start, Object.Vector End, Object.Vector X, Object.Rotator Dir, Pawn Ignored)