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UE2:Tab_WeaponPref (UT2004)

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UT2004 Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPanel >> GUITabPanel >> UT2K3TabPanel >> Tab_WeaponPref
Package: 
XInterface
This class in other games:
UT2003

null

Properties[edit]

bChanged[edit]

Type: bool


bUseDefaultPriority[edit]

Type: bool


bWeapPrefInitialised[edit]

Type: bool


MyCurWeapon[edit]

Type: class<Weapon>


MyCurWeaponList[edit]

Type: GUIListBox


SpinnyWeap[edit]

Type: SpinnyWeap

MUST be set to null when you leave the window

SpinnyWeapOffset[edit]

Type: Object.Vector


Default value:

Member Value
X 150.0
Y 54.5
Z 14.0

SwitchWeaponCheckBox[edit]

Type: moCheckBox


WeaponDescriptionBox[edit]

Type: GUIScrollTextBox


Default values[edit]

See Tab_WeaponPref defaults.

Delegates[edit]

OnDeActivate[edit]

delegate OnDeActivate ()

Overrides: GUIComponent.OnDeActivate


Functions[edit]

Events[edit]

InitComponent[edit]

event InitComponent (GUIController MyController, GUIComponent MyOwner)

Overrides: GUIPanel.InitComponent


Other instance functions[edit]

CompareWeaponPriority[edit]

function int CompareWeaponPriority (GUI.GUIListElem ElemA, GUI.GUIListElem ElemB)


InternalDraw[edit]

function bool InternalDraw (Canvas canvas)


InternalOnChange[edit]

function InternalOnChange (GUIComponent Sender)


ShowPanel[edit]

function ShowPanel (bool bShow)

Overrides: GUITabPanel.ShowPanel


SwapWeapons[edit]

function SwapWeapons (int IndexA, int IndexB)


UpdateCurrentWeapon[edit]

function UpdateCurrentWeapon ()


UpdateWeaponPriorities[edit]

function UpdateWeaponPriorities ()


WeapApply[edit]

function bool WeapApply (GUIComponent Sender)


WeapDefaults[edit]

function bool WeapDefaults (GUIComponent Sender)


WeapDown[edit]

function bool WeapDown (GUIComponent Sender)


WeapUp[edit]

function bool WeapUp (GUIComponent Sender)