Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:Tab_WeaponPref (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPanel >> GUITabPanel >> Tab_WeaponPref |
Contents
- Package:
- XInterface
- This class in other games:
- UT2004
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Properties[edit]
bChanged[edit]
Type: bool
bUseDefaultPriority[edit]
Type: bool
bWeapPrefInitialised[edit]
Type: bool
MyCurWeapon[edit]
MyCurWeaponList[edit]
Type: GUIListBox
SpinnyWeap[edit]
Type: SpinnyWeap
MUST be set to null when you leave the window
SpinnyWeapOffset[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 150.0 |
Y | 54.5 |
Z | 14.0 |
SwitchWeaponCheckBox[edit]
Type: moCheckBox
WeaponDescriptionBox[edit]
Type: GUIScrollTextBox
Default values[edit]
Delegates[edit]
OnDeActivate[edit]
delegate OnDeActivate ()
Overrides: GUIComponent.OnDeActivate
Instance functions[edit]
CompareWeaponPriority[edit]
InitComponent[edit]
function InitComponent (GUIController MyController, GUIComponent MyOwner)
Overrides: GUIPanel.InitComponent
InternalDraw[edit]
InternalOnChange[edit]
function InternalOnChange (GUIComponent Sender)
ShowPanel[edit]
function ShowPanel (bool bShow)
Overrides: GUITabPanel.ShowPanel
SwapWeapons[edit]
UpdateCurrentWeapon[edit]
function UpdateCurrentWeapon ()
UpdateWeaponPriorities[edit]
function UpdateWeaponPriorities ()
WeapApply[edit]
function bool WeapApply (GUIComponent Sender)
WeapDefaults[edit]
function bool WeapDefaults (GUIComponent Sender)
WeapDown[edit]
function bool WeapDown (GUIComponent Sender)
WeapUp[edit]
function bool WeapUp (GUIComponent Sender)