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UE2:Tab_WeaponPref defaults (UT2003)
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Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPanel >> GUITabPanel >> Tab_WeaponPref (defaults) |
- Tab_WeaponPref defaults in other games:
- UT2004
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Default values[edit]
Property | Value |
---|---|
Controls[0] | GUIListBox'WeaponPrefWeapList' |
Controls[1] | GUIButton'WeaponPrefWeapUp' |
Controls[2] | GUIButton'WeaponPrefWeapDown' |
Controls[3] | GUIButton'WeaponDefaults' |
Controls[4] | moCheckBox'WeaponAutoSwitch' |
Controls[5] | GUIScrollTextBox'WeaponDescription' |
Controls[6] | GUILabel'WeaponPriorityLabel' |
Controls[7] | GUIImage'WeaponBK' |
Controls[8] | moCheckBox'WeaponSwap' |
OnDraw | InternalDraw |
WinHeight | 0.74 |
WinTop | 0.15 |
Subobjects[edit]
WeaponAutoSwitch[edit]
Class: XInterface.moCheckBox
Property | Value |
---|---|
bSquare | True |
Caption | "Switch On Pickup" |
CaptionWidth | 0.8 |
ComponentJustification | TXTA_Left |
Hint | "Automatically change weapons when you pick up a better one." |
OnChange | InternalOnChange |
WinHeight | 0.06 |
WinLeft | 0.028 |
WinTop | 0.939062 |
WinWidth | 0.3 |
WeaponBK[edit]
Class: XInterface.GUIImage
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Image | Material'InterfaceContent.Menu.BorderBoxD' | ||||||||||
ImageColor |
|
||||||||||
ImageStyle | ISTY_Stretched | ||||||||||
WinHeight | 0.55227 | ||||||||||
WinLeft | 0.450391 | ||||||||||
WinTop | 0.085365 | ||||||||||
WinWidth | 0.533749 |
WeaponDefaults[edit]
Class: XInterface.GUIButton
Property | Value |
---|---|
Caption | "Defaults" |
Hint | "Set the weapon priorities back to default" |
OnClick | WeapDefaults |
WinHeight | 0.05 |
WinLeft | 0.23125 |
WinTop | 0.8 |
WinWidth | 0.19 |
WeaponDescription[edit]
Class: XInterface.GUIScrollTextBox
Property | Value |
---|---|
bAcceptsInput | False |
bNeverFocus | True |
CharDelay | 0.0015 |
EOLDelay | 0.25 |
WinHeight | 0.27875 |
WinLeft | 0.449999 |
WinTop | 0.656667 |
WinWidth | 0.532501 |
WeaponPrefWeapDown[edit]
Class: XInterface.GUIButton
Property | Value |
---|---|
Caption | "Lower Priority" |
Hint | "Decrease the priority this weapon will have when picking your best weapon." |
OnClick | WeapDown |
OnClickSound | CS_Down |
WinHeight | 0.05 |
WinLeft | 0.022 |
WinTop | 0.87 |
WinWidth | 0.19 |
WeaponPrefWeapList[edit]
Class: XInterface.GUIListBox
Property | Value |
---|---|
bVisibleWhenEmpty | True |
Hint | "Select order for weapons" |
OnChange | InternalOnChange |
StyleName | "SquareButton" |
WinHeight | 0.696251 |
WinLeft | 0.022 |
WinTop | 0.083333 |
WinWidth | 0.4 |
WeaponPrefWeapUp[edit]
Class: XInterface.GUIButton
Property | Value |
---|---|
Caption | "Raise Priority" |
Hint | "Increase the priority this weapon will have when picking your best weapon." |
OnClick | WeapUp |
OnClickSound | CS_Up |
WinHeight | 0.05 |
WinLeft | 0.022 |
WinTop | 0.8 |
WinWidth | 0.19 |
WeaponPriorityLabel[edit]
Class: XInterface.GUILabel
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Caption | "Weapon Priority" | ||||||||||
TextAlign | TXTA_Left | ||||||||||
TextColor |
|
||||||||||
TextFont | "UT2MenuFont" | ||||||||||
WinHeight | 32.0 | ||||||||||
WinLeft | 0.031914 | ||||||||||
WinTop | 0.015 | ||||||||||
WinWidth | 0.4 |
WeaponSwap[edit]
Class: XInterface.moCheckBox
Property | Value |
---|---|
bSquare | True |
Caption | "Swap Fire Mode" |
CaptionWidth | 0.8 |
ComponentJustification | TXTA_Left |
Hint | "Check this box to swap the firing mode on the selected weapon." |
OnChange | InternalOnChange |
WinHeight | 0.04 |
WinLeft | 0.551437 |
WinTop | 0.970312 |
WinWidth | 0.26875 |