Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:U2AraknidHeavy properties (U2XMP)
Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> U2PawnBase >> U2PawnBasic >> U2AraknidBase >> U2AraknidHeavy (properties) |
Contents
- 1 Properties
- 1.1 Property group 'U2AraknidHeavy'
- 1.1.1 bLimitPodAttacks
- 1.1.2 CumulDamageFilterBaseDamage
- 1.1.3 CumulDamageFilterOdds
- 1.1.4 CumulDamageFilterTimeout
- 1.1.5 CumulDamageFilterType
- 1.1.6 DeathCutsceneEvent
- 1.1.7 DeathFocusTurningRate
- 1.1.8 DeathOrders
- 1.1.9 DeathOrdersObjectTag
- 1.1.10 DeathOrdersRange
- 1.1.11 DeathPctHealth
- 1.1.12 DeathScriptFile
- 1.1.13 MaxAraknidsAllowedForPodAttack
- 1.1.14 MaxHathlingsAllowedForPodAttack
- 1.1.15 MaxLightsAllowedForPodAttack
- 1.1.16 MaxMediumsAllowedForPodAttack
- 1.1.17 MinLeapRefireDelay
- 1.1.18 MinPodRefireDelay
- 1.1.19 MinShockwaveRange
- 1.1.20 MinSpermAttackRange
- 1.1.21 MinSpermRefireDelay
- 1.1.22 PodAttackDuration
- 1.1.23 ProjectileClassPods
- 1.1.24 ProjectileClassSperm
- 1.1.25 RetreatPctHealth
- 1.1.26 ShockwaveLowToHighOdds
- 1.1.27 ShockwaveToSprayOdds
- 1.1.28 SpermToPodOdds
- 1.1.29 SpinAttackOdds
- 1.1.30 TeammateCheckRadius
- 1.2 Internal variables
- 1.2.1 bCutSceneStarted
- 1.2.2 bDeathOrdersGiven
- 1.2.3 bDeathSpotReached
- 1.2.4 CumulDamage
- 1.2.5 EffectRotation
- 1.2.6 EffectType
- 1.2.7 LastAttackTime
- 1.2.8 LastCumulDamageStartTime
- 1.2.9 LastLeapTime
- 1.2.10 LastPodAttackTime
- 1.2.11 LastShockwaveAttackTime
- 1.2.12 LastSpermAttackTime
- 1.2.13 ShockwaveEffect
- 1.2.14 ShockwaveHeightHigh
- 1.2.15 ShockwaveHeightLow
- 1.3 Default values
- 1.1 Property group 'U2AraknidHeavy'
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Properties
Property group 'U2AraknidHeavy'
bLimitPodAttacks
Type: bool
whether to use teammate limits on the pod attack
Default value: True
CumulDamageFilterBaseDamage
Type: int
Default value: 2000
CumulDamageFilterOdds
Type: float
Default value: 0.8
CumulDamageFilterTimeout
Type: float
Default value: 2.0
CumulDamageFilterType
Type: class<DamageType>
Default value: Class'U2.DamageTypeBiologicalGas'
DeathCutsceneEvent
Type: name
Event to trigger matinee to start
Default value: BossDeathScene
DeathFocusTurningRate
Type: int
Rate at which npc can turn to death focus actor
Default value: 999999
DeathOrders
Type: name
Death order command (goto)
Default value: Goto
DeathOrdersObjectTag
Type: name
Where the dying npc needs to go before dying
Default value: BossDeathSpot
DeathOrdersRange
Type: float
Range threshold to arrive at death spot
Default value: 10.0
DeathPctHealth
Type: float
Percent health to start cut scene
Default value: 0.3
DeathScriptFile
Type: string
AI script to use during death cutscene
Default value: "BossDeath"
MaxAraknidsAllowedForPodAttack
Type: int
Default value: 3
MaxHathlingsAllowedForPodAttack
Type: int
teammate limits (pod-attack optimization)
Default value: 2
MaxLightsAllowedForPodAttack
Type: int
Default value: 2
MaxMediumsAllowedForPodAttack
Type: int
Default value: 1
MinLeapRefireDelay
Type: float
time to wait after leap before firing
Default value: 5.0
MinPodRefireDelay
Type: float
time to wait after pod attack before attacking again.
Default value: 8.0
MinShockwaveRange
Type: float
min distance needed for shockwave
Default value: 250.0
MinSpermAttackRange
Type: float
Default value: 512.0
MinSpermRefireDelay
Type: float
time to wait after sperm attack before attacking again.
Default value: 5.0
PodAttackDuration
Type: float
enough time for previous pods to land and gestate
Default value: 7.0
ProjectileClassPods
Type: class<Projectile>
projectile class for the pod attack
Default value: Class'U2Pawns.ProjectileAraknidAlt'
ProjectileClassSperm
Type: class<Projectile>
projectile class for sperms spray attack
Default value: Class'U2Pawns.projectileAraknid'
RetreatPctHealth
Type: float
Percent health at which to give death orders
Default value: 0.5
ShockwaveLowToHighOdds
Type: float
jump over / duck under shockwaves
Default value: 0.67
ShockwaveToSprayOdds
Type: float
whether to choose the shockwave over the projectile attacks
Default value: 0.33
SpermToPodOdds
Type: float
which projectile attack to use
Default value: 0.5
SpinAttackOdds
Type: float
TeammateCheckRadius
Type: float
radius to use when computing teammate limits
Default value: 3000.0
Internal variables
bCutSceneStarted
Type: bool
bDeathOrdersGiven
Type: bool
bDeathSpotReached
Type: bool
CumulDamage
Type: int
EffectRotation
Type: Object.Rotator
Default value:
Member | Value |
---|---|
Yaw | -24576 |
EffectType
Type: ParticleGenerator
Default value: ParticleRadiator'ArakBossFX.ParticleRadiator0'
LastAttackTime
Type: float
LastCumulDamageStartTime
Type: float
LastLeapTime
Type: float
LastPodAttackTime
Type: float
LastShockwaveAttackTime
Type: float
LastSpermAttackTime
Type: float
ShockwaveEffect
Type: ParticleRadiator
ShockwaveHeightHigh
Type: float
Default value: 20.0
ShockwaveHeightLow
Type: float
Default value: -60.0