Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:U2AraknidHeavy properties (U2XMP)

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U2XMP Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> U2PawnBase >> U2PawnBasic >> U2AraknidBase >> U2AraknidHeavy (properties)

Properties

Property group 'U2AraknidHeavy'

bLimitPodAttacks

Type: bool

whether to use teammate limits on the pod attack

Default value: True

CumulDamageFilterBaseDamage

Type: int


Default value: 2000

CumulDamageFilterOdds

Type: float


Default value: 0.8

CumulDamageFilterTimeout

Type: float


Default value: 2.0

CumulDamageFilterType

Type: class<DamageType>


Default value: Class'U2.DamageTypeBiologicalGas'

DeathCutsceneEvent

Type: name

Event to trigger matinee to start

Default value: BossDeathScene

DeathFocusTurningRate

Type: int

Rate at which npc can turn to death focus actor

Default value: 999999

DeathOrders

Type: name

Death order command (goto)

Default value: Goto

DeathOrdersObjectTag

Type: name

Where the dying npc needs to go before dying

Default value: BossDeathSpot

DeathOrdersRange

Type: float

Range threshold to arrive at death spot

Default value: 10.0

DeathPctHealth

Type: float

Percent health to start cut scene

Default value: 0.3

DeathScriptFile

Type: string

AI script to use during death cutscene

Default value: "BossDeath"

MaxAraknidsAllowedForPodAttack

Type: int


Default value: 3

MaxHathlingsAllowedForPodAttack

Type: int

teammate limits (pod-attack optimization)

Default value: 2

MaxLightsAllowedForPodAttack

Type: int


Default value: 2

MaxMediumsAllowedForPodAttack

Type: int


Default value: 1

MinLeapRefireDelay

Type: float

time to wait after leap before firing

Default value: 5.0

MinPodRefireDelay

Type: float

time to wait after pod attack before attacking again.

Default value: 8.0

MinShockwaveRange

Type: float

min distance needed for shockwave

Default value: 250.0

MinSpermAttackRange

Type: float


Default value: 512.0

MinSpermRefireDelay

Type: float

time to wait after sperm attack before attacking again.

Default value: 5.0

PodAttackDuration

Type: float

enough time for previous pods to land and gestate

Default value: 7.0

ProjectileClassPods

Type: class<Projectile>

projectile class for the pod attack

Default value: Class'U2Pawns.ProjectileAraknidAlt'

ProjectileClassSperm

Type: class<Projectile>

projectile class for sperms spray attack

Default value: Class'U2Pawns.projectileAraknid'

RetreatPctHealth

Type: float

Percent health at which to give death orders

Default value: 0.5

ShockwaveLowToHighOdds

Type: float

jump over / duck under shockwaves

Default value: 0.67

ShockwaveToSprayOdds

Type: float

whether to choose the shockwave over the projectile attacks

Default value: 0.33

SpermToPodOdds

Type: float

which projectile attack to use

Default value: 0.5

SpinAttackOdds

Type: float


TeammateCheckRadius

Type: float

radius to use when computing teammate limits

Default value: 3000.0

Internal variables

bCutSceneStarted

Type: bool


bDeathOrdersGiven

Type: bool


bDeathSpotReached

Type: bool


CumulDamage

Type: int


EffectRotation

Type: Object.Rotator


Default value:

Member Value
Yaw -24576

EffectType

Type: ParticleGenerator


Default value: ParticleRadiator'ArakBossFX.ParticleRadiator0'

LastAttackTime

Type: float


LastCumulDamageStartTime

Type: float


LastLeapTime

Type: float


LastPodAttackTime

Type: float


LastShockwaveAttackTime

Type: float


LastSpermAttackTime

Type: float


ShockwaveEffect

Type: ParticleRadiator


ShockwaveHeightHigh

Type: float


Default value: 20.0

ShockwaveHeightLow

Type: float


Default value: -60.0

Default values

Property Value
AttackActiveBehaviors[0]
Member Value
Odds 1.0
StateName 'AttackStationary'
TimeMax 7.0
TimeMin 3.0
AttackActiveBehaviors[1]
Member Value
Odds 0.5
StateName 'AttackTacticalMove'
TimeMax 2.0
TimeMin 2.0
AttackActiveBehaviors[2]
Member Value
Odds 1.0
StateName 'AttackClose'
TimeMax 3.0
TimeMin 2.0
AttackActiveMeleeBehaviors[0]
Member Value
StateName 'AttackMelee'
TimeMax 3.0
TimeMin 1.0
AttackActiveMeleeHitBehaviors[0]
Member Value
StateName 'AttackTacticalMoveMelee'
TimeMax 0.5
TimeMin 0.5
AttackPassiveBehaviors[0]
Member Value
Odds 1.0
StateName 'AttackFallback'
TimeMax 7.0
TimeMin 2.5
AttackPassiveCantReachBehaviors[0]
Member Value
Odds 1.0
StateName 'AttackFallback'
TimeMax 7.0
TimeMin 2.0
AttackPassiveMeleeHitBehaviors[0]
Member Value
Odds 1.0
StateName 'AttackTacticalRetreatMelee'
TimeMax 5.0
TimeMin 2.0
AttackPassiveUseCoverBehaviors[0]
Member Value
Odds 1.0
StateName 'AttackFallback'
TimeMax 50.0
TimeMin 20.0
bAlertOthersRequiresLOS False
bCanKnockDown False
bCanPanic False
bGibOnInvalidDeathLanding True
bHasRangedAttack True
bIgnoreImpactForces True
bLeapRequiresLOS False
bQuickCarcassCleanup False
bSmoothTurns False
bSpecialHardLandings True
bTurnToEnemyAfterLeap True
CanEncroachList[0] Class'U2Pawns.U2AraknidLight'
CanEncroachList[1] Class'U2Pawns.U2AraknidMedium'
CarcassCollisionHeight 60.0
CarcassCollisionRadius 120.0
CollisionHeight 80.0
CollisionRadius 100.0
ControllerClass Class'U2Pawns.U2AraknidControllerHeavy'
FireCheckRate 4.0
FireFastPauseTime 3.0
FireOffset
Member Value
X 90.0
Z 80.0
FireSlowPauseTime 3.0
GibSetClass Class'U2Pawns.GibSetAraknidHeavy'
GroundSpeed 245.0
Health 10000
LandShakeDuration 0.6
LandShakeMagnitude 10.0
LandShakeRadius 1024.0
LandSoundPitch 1.0
LandSoundRadius 200.0
LandSounds[0] "U2AraknidHeavyA.Land4"
LandSounds[1] "U2AraknidHeavyA.Land5"
LandSounds[2] "U2AraknidHeavyA.Land6"
LeapDelayFailure 5.0
LeapDelayLand 0.5
LeapDelaySuccess 15.0
LeapHighSpeed 1200.0
LeapLowSpeed 1200.0
LeapMaxDamage 75
LeapMaxMomentumTransfer 100000.0
LeapMaxRange 1024.0
LeapMinRange 256.0
LeapOdds 0.5
Mass 300.0
MaxFallSpeed 1000000.0
MaxRandomSoundTime 3.0
Melee01MaxDamage 40
Melee01MomentumPerUnitDamage 2000
MeleeOdds 1.0
MeleeRange 150.0
Mesh LegendMesh'GlmCharactersG.Araknidheavy'
MinIsTurningRate 4000.0
PrePivot
Member Value
Z 15.0
RangeMaxAttackMobile 1500.0
RangeMaxAttackMobileNoLOS 1500.0
RotationRate
Member Value
Yaw 20000
Skins[0] Shader'CharacterFXT.Araknid.AraknidHeavyBody1FX'
Skins[1] Shader'CharacterFXT.Araknid.araknidheavybody2FX'
Skins[2] Shader'CharacterFXT.Araknid.araknidheavybody3FX'
StepShakeDuration 0.4
StepShakeMagnitude 7.0
StepShakeRadius 1024.0
StepSoundPitch 0.75
StepSoundRadius 512.0
StepSounds[0] "U2AraknidHeavyA.Move1"
StepSounds[1] "U2AraknidHeavyA.Move2"
StepSounds[2] "U2AraknidHeavyA.Move3"
StepSounds[3] "U2AraknidHeavyA.Move4"
TimeBeforeCarcassDestroyed 0.0
VoicePackage "U2AraknidHeavyA"
WalkingAnims[0]
Member Value
WalkingAnimType WAT_RunFast
WalkingAnims[1]
Member Value
MinSpeed 0.0
WalkingAnimType WAT_None
WalkingPct 1.0
WanderPauseMax 15.0
WanderPauseOdds 0.1
WanderSpeedMax 0.25
WanderSpeedMin 0.25
WanderSpreadAngle 30.0
WanderViewBlockedTurnOdds 0.25