I don't need to test my programs. I have an error-correcting modem.

UE2:UT2BadCDKeyMsg (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2003 Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPage >> UT2BadCDKeyMsg
Package: 
XInterface
This class in other games:
UT2004

null

Properties[edit]

BarHeight[edit]

Type: float


BarVPos[edit]

Type: float


bIgnoreEsc[edit]

Type: bool


Default value: True

ButtonHeight[edit]

Type: float


ButtonHGap[edit]

Type: float


ButtonVGap[edit]

Type: float


ButtonWidth[edit]

Type: float


LeaveMPButtonText[edit]

Type: string

Modifiers: localized


LeaveSPButtonText[edit]

Type: string

Modifiers: localized


Default values[edit]

Property Value
bRequire640x480 False
Controls[0] GUIButton'BadCDBackground'
Controls[1] GUIButton'BadCDOk'
Controls[2] GUILabel'BadCDLabel'
OpenSound Sound'MenuSounds.SelectDshort'
WinHeight 0.25
WinTop 0.375

Subobjects[edit]

BadCDBackground[edit]

Class: XInterface.GUIButton

Property Value
bAcceptsInput False
bNeverFocus True
StyleName "SquareBar"
WinHeight 0.25
WinLeft 0.0
WinTop 0.375
WinWidth 1.0

BadCDLabel[edit]

Class: XInterface.GUILabel

Property Value
bBoundToParent True
bMultiLine True
Caption "Your CD key is invalid or in use by another player"
TextAlign TXTA_Center
TextColor
Member Value
A 255
B 255
G 255
R 255
TextFont "UT2HeaderFont"
WinHeight 0.5
WinLeft 0.0
WinTop 0.125
WinWidth 1.0

BadCDOk[edit]

Class: XInterface.GUIButton

Property Value
bBoundToParent True
Caption "OK"
OnClick InternalOnClick
StyleName "MidGameButton"
WinHeight 0.05
WinLeft 0.375
WinTop 0.675
WinWidth 0.25

Instance functions[edit]

InternalOnClick[edit]

function bool InternalOnClick (GUIComponent Sender)