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UE2:UT2K4SPTab_TeamManagement properties (UT2004)

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;Other member categories for this class::UT2K4SPTab TeamManagement defaults

Properties[edit]

AccuracyCaption[edit]

Type: string

Modifiers: localized


Default value: "Accuracy:"

ActiveBotPos[edit]

Type: int

Position of the currently selected bot in the bot stats list

ActivePR[edit]

Type: xUtil.PlayerRecord

The PR of the currentl selected player

ActiveTreatmentCost[edit]

Type: int

cost to heal selected player(s)

AggressionCaption[edit]

Type: string

Modifiers: localized


Default value: "Aggressiveness:"

AgilityCaption[edit]

Type: string

Modifiers: localized


Default value: "Agility:"

bHasFullTeam[edit]

Type: bool

true when the team is full, only used with bInitialDraft

bInitialDraft[edit]

Type: bool

Initial team draft

btnAutoMake[edit]

Type: GUIButton

Modifiers: automated


Default value: GUIButton'SPPbtnAutoMake'

btnFire[edit]

Type: GUIButton

Modifiers: automated


Default value: GUIButton'SPPbtnFire'

btnHire[edit]

Type: GUIButton

Modifiers: automated


Default value: GUIButton'SPPbtnHire'

btnLeft[edit]

Type: GUIButton

Modifiers: automated


Default value: GUIButton'SPNbtnLeft'

btnRight[edit]

Type: GUIButton

Modifiers: automated


Default value: GUIButton'SPNbtnRight'

btnTreat[edit]

Type: GUIButton

Modifiers: automated


Default value: GUIButton'SPPbtnTreat'

btnTreatAll[edit]

Type: GUIButton

Modifiers: automated


Default value: GUIButton'SPPbtnTreatAll'

clFreeAgents[edit]

Type: GUICharacterListTeam

Modifiers: automated


Default value: GUICharacterListTeam'SPNclFreeAgents'

edBalance[edit]

Type: moEditBox

Modifiers: automated


Default value: moEditBox'SPTMedBalance'

EmptySlotImage[edit]

Type: Material

Used for empty slots

Default value: Material'PlayerPictures.cDefault'

FeeCaption[edit]

Type: string

Modifiers: localized


Default value: "Fee:"

HealthCaption[edit]

Type: string

Modifiers: localized


Default value: "Health:"

HealthHint[edit]

Type: string

Modifiers: localized


Default value: "%player%'s health is at %health%%"

imgSelectionFace[edit]

Type: GUIImage

Modifiers: automated


Default value: GUIImage'SPTMimgSelectionFace'

imgSelectionFaceBg[edit]

Type: GUIImage

Modifiers: automated


Default value: GUIImage'SPTMimgSelectionFaceBg'

lblTeam[edit]

Type: GUILabel

Modifiers: automated


msgFirstDraftYourTeam[edit]

Type: string

Modifiers: localized


Default value: "First draft your team."

NameTitle[edit]

Type: string

Modifiers: localized


Default value: "Name:"

NewTeam[edit]

Type: array<string>

names in this list will be refunded when fired

NoTeamEditing[edit]

Type: bool

hire/fire options are locked

sbDescription[edit]

Type: GUIScrollTextBox

Modifiers: automated


Default value: GUIScrollTextBox'SPTMsbDescription'

sbDetails[edit]

Type: GUIScrollTextBox

Modifiers: automated


Default value: GUIScrollTextBox'SPTMsbDetails'

sbgFreeAgentBg[edit]

Type: GUISectionBackground

Modifiers: automated


Default value: GUISectionBackground'SPLsbgFreeAgentBg'

sbgOverviewBg[edit]

Type: GUISectionBackground

Modifiers: automated


Default value: AltSectionBackground'SPLsbgOverviewBg'

sbgSelectionBg[edit]

Type: GUISectionBackground

Modifiers: automated


Default value: GUISectionBackground'SPLsbgSelectionBg'

sbgTeamBg[edit]

Type: GUISectionBackground

Modifiers: automated


Default value: AltSectionBackground'SPLsbgTeamBg'

TacticsCaption[edit]

Type: string

Modifiers: localized


Default value: "Tactics:"

TeamFaces[edit]

Type: array<GUIImage>


TeamHealth[edit]

Type: array<GUIProgressBar>


TotalTreatmentCost[edit]

Type: int

cost to heal selected player(s)

Default values[edit]

See UT2K4SPTab_TeamManagement defaults.