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UE2:UT2K4SPTab_TeamManagement properties (UT2004)
Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPanel >> GUITabPanel >> UT2K4TabPanel >> UT2K4SPTab_Base >> UT2K4SPTab_TeamManagement (properties) |
Contents
- 1 Properties
- 1.1 AccuracyCaption
- 1.2 ActiveBotPos
- 1.3 ActivePR
- 1.4 ActiveTreatmentCost
- 1.5 AggressionCaption
- 1.6 AgilityCaption
- 1.7 bHasFullTeam
- 1.8 bInitialDraft
- 1.9 btnAutoMake
- 1.10 btnFire
- 1.11 btnHire
- 1.12 btnLeft
- 1.13 btnRight
- 1.14 btnTreat
- 1.15 btnTreatAll
- 1.16 clFreeAgents
- 1.17 edBalance
- 1.18 EmptySlotImage
- 1.19 FeeCaption
- 1.20 HealthCaption
- 1.21 HealthHint
- 1.22 imgSelectionFace
- 1.23 imgSelectionFaceBg
- 1.24 lblTeam
- 1.25 msgFirstDraftYourTeam
- 1.26 NameTitle
- 1.27 NewTeam
- 1.28 NoTeamEditing
- 1.29 sbDescription
- 1.30 sbDetails
- 1.31 sbgFreeAgentBg
- 1.32 sbgOverviewBg
- 1.33 sbgSelectionBg
- 1.34 sbgTeamBg
- 1.35 TacticsCaption
- 1.36 TeamFaces
- 1.37 TeamHealth
- 1.38 TotalTreatmentCost
- 1.39 Default values
;Other member categories for this class::UT2K4SPTab TeamManagement defaults
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Properties
AccuracyCaption
Type: string
Modifiers: localized
Default value: "Accuracy:"
ActiveBotPos
Type: int
Position of the currently selected bot in the bot stats list
ActivePR
Type: xUtil.PlayerRecord
The PR of the currentl selected player
ActiveTreatmentCost
Type: int
cost to heal selected player(s)
AggressionCaption
Type: string
Modifiers: localized
Default value: "Aggressiveness:"
AgilityCaption
Type: string
Modifiers: localized
Default value: "Agility:"
bHasFullTeam
Type: bool
true when the team is full, only used with bInitialDraft
bInitialDraft
Type: bool
Initial team draft
btnAutoMake
Type: GUIButton
Modifiers: automated
Default value: GUIButton'SPPbtnAutoMake'
btnFire
Type: GUIButton
Modifiers: automated
Default value: GUIButton'SPPbtnFire'
btnHire
Type: GUIButton
Modifiers: automated
Default value: GUIButton'SPPbtnHire'
btnLeft
Type: GUIButton
Modifiers: automated
Default value: GUIButton'SPNbtnLeft'
btnRight
Type: GUIButton
Modifiers: automated
Default value: GUIButton'SPNbtnRight'
btnTreat
Type: GUIButton
Modifiers: automated
Default value: GUIButton'SPPbtnTreat'
btnTreatAll
Type: GUIButton
Modifiers: automated
Default value: GUIButton'SPPbtnTreatAll'
clFreeAgents
Type: GUICharacterListTeam
Modifiers: automated
Default value: GUICharacterListTeam'SPNclFreeAgents'
edBalance
Type: moEditBox
Modifiers: automated
Default value: moEditBox'SPTMedBalance'
EmptySlotImage
Type: Material
Used for empty slots
Default value: Material'PlayerPictures.cDefault'
FeeCaption
Type: string
Modifiers: localized
Default value: "Fee:"
HealthCaption
Type: string
Modifiers: localized
Default value: "Health:"
HealthHint
Type: string
Modifiers: localized
Default value: "%player%'s health is at %health%%"
imgSelectionFace
Type: GUIImage
Modifiers: automated
Default value: GUIImage'SPTMimgSelectionFace'
imgSelectionFaceBg
Type: GUIImage
Modifiers: automated
Default value: GUIImage'SPTMimgSelectionFaceBg'
lblTeam
Type: GUILabel
Modifiers: automated
msgFirstDraftYourTeam
Type: string
Modifiers: localized
Default value: "First draft your team."
NameTitle
Type: string
Modifiers: localized
Default value: "Name:"
NewTeam
names in this list will be refunded when fired
NoTeamEditing
Type: bool
hire/fire options are locked
sbDescription
Type: GUIScrollTextBox
Modifiers: automated
Default value: GUIScrollTextBox'SPTMsbDescription'
sbDetails
Type: GUIScrollTextBox
Modifiers: automated
Default value: GUIScrollTextBox'SPTMsbDetails'
sbgFreeAgentBg
Type: GUISectionBackground
Modifiers: automated
Default value: GUISectionBackground'SPLsbgFreeAgentBg'
sbgOverviewBg
Type: GUISectionBackground
Modifiers: automated
Default value: AltSectionBackground'SPLsbgOverviewBg'
sbgSelectionBg
Type: GUISectionBackground
Modifiers: automated
Default value: GUISectionBackground'SPLsbgSelectionBg'
sbgTeamBg
Type: GUISectionBackground
Modifiers: automated
Default value: AltSectionBackground'SPLsbgTeamBg'
TacticsCaption
Type: string
Modifiers: localized
Default value: "Tactics:"
TeamFaces
TeamHealth
Type: array<GUIProgressBar>
TotalTreatmentCost
Type: int
cost to heal selected player(s)