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UE2:UT2K4SPTab_TeamManagement properties (UT2004)

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;Other member categories for this class::UT2K4SPTab TeamManagement defaults

Properties

AccuracyCaption

Type: string

Modifiers: localized


Default value: "Accuracy:"

ActiveBotPos

Type: int

Position of the currently selected bot in the bot stats list

ActivePR

Type: xUtil.PlayerRecord

The PR of the currentl selected player

ActiveTreatmentCost

Type: int

cost to heal selected player(s)

AggressionCaption

Type: string

Modifiers: localized


Default value: "Aggressiveness:"

AgilityCaption

Type: string

Modifiers: localized


Default value: "Agility:"

bHasFullTeam

Type: bool

true when the team is full, only used with bInitialDraft

bInitialDraft

Type: bool

Initial team draft

btnAutoMake

Type: GUIButton

Modifiers: automated


Default value: GUIButton'SPPbtnAutoMake'

btnFire

Type: GUIButton

Modifiers: automated


Default value: GUIButton'SPPbtnFire'

btnHire

Type: GUIButton

Modifiers: automated


Default value: GUIButton'SPPbtnHire'

btnLeft

Type: GUIButton

Modifiers: automated


Default value: GUIButton'SPNbtnLeft'

btnRight

Type: GUIButton

Modifiers: automated


Default value: GUIButton'SPNbtnRight'

btnTreat

Type: GUIButton

Modifiers: automated


Default value: GUIButton'SPPbtnTreat'

btnTreatAll

Type: GUIButton

Modifiers: automated


Default value: GUIButton'SPPbtnTreatAll'

clFreeAgents

Type: GUICharacterListTeam

Modifiers: automated


Default value: GUICharacterListTeam'SPNclFreeAgents'

edBalance

Type: moEditBox

Modifiers: automated


Default value: moEditBox'SPTMedBalance'

EmptySlotImage

Type: Material

Used for empty slots

Default value: Material'PlayerPictures.cDefault'

FeeCaption

Type: string

Modifiers: localized


Default value: "Fee:"

HealthCaption

Type: string

Modifiers: localized


Default value: "Health:"

HealthHint

Type: string

Modifiers: localized


Default value: "%player%'s health is at %health%%"

imgSelectionFace

Type: GUIImage

Modifiers: automated


Default value: GUIImage'SPTMimgSelectionFace'

imgSelectionFaceBg

Type: GUIImage

Modifiers: automated


Default value: GUIImage'SPTMimgSelectionFaceBg'

lblTeam

Type: GUILabel

Modifiers: automated


msgFirstDraftYourTeam

Type: string

Modifiers: localized


Default value: "First draft your team."

NameTitle

Type: string

Modifiers: localized


Default value: "Name:"

NewTeam

Type: array<string>

names in this list will be refunded when fired

NoTeamEditing

Type: bool

hire/fire options are locked

sbDescription

Type: GUIScrollTextBox

Modifiers: automated


Default value: GUIScrollTextBox'SPTMsbDescription'

sbDetails

Type: GUIScrollTextBox

Modifiers: automated


Default value: GUIScrollTextBox'SPTMsbDetails'

sbgFreeAgentBg

Type: GUISectionBackground

Modifiers: automated


Default value: GUISectionBackground'SPLsbgFreeAgentBg'

sbgOverviewBg

Type: GUISectionBackground

Modifiers: automated


Default value: AltSectionBackground'SPLsbgOverviewBg'

sbgSelectionBg

Type: GUISectionBackground

Modifiers: automated


Default value: GUISectionBackground'SPLsbgSelectionBg'

sbgTeamBg

Type: GUISectionBackground

Modifiers: automated


Default value: AltSectionBackground'SPLsbgTeamBg'

TacticsCaption

Type: string

Modifiers: localized


Default value: "Tactics:"

TeamFaces

Type: array<GUIImage>


TeamHealth

Type: array<GUIProgressBar>


TotalTreatmentCost

Type: int

cost to heal selected player(s)

Default values

See UT2K4SPTab_TeamManagement defaults.