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UE2:UT2K4Tab_WeaponPref properties (UT2004)

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;Other member categories for this class::UT2K4Tab WeaponPref defaults

Properties[edit]

Property group 'UT2K4Tab_WeaponPref'[edit]

SpinnyWeapOffset[edit]

Type: Object.Vector


Default value:

Member Value
X 100.0
Y 1.5
Z -10.0

Internal variables[edit]

b_Down[edit]

Type: GUIGFXButton

Modifiers: automated


Default value: GUIGFXButton'WeaponPrefWeapDown'

b_Up[edit]

Type: GUIGFXButton

Modifiers: automated


Default value: GUIGFXButton'WeaponPrefWeapUp'

bDebugPriority[edit]

Type: bool

Modifiers: config


bDebugScale[edit]

Type: bool

Modifiers: config


bDebugWeapon[edit]

Type: bool

Modifiers: config


bSwap[edit]

Type: bool


bWeaponCrosshair[edit]

Type: bool


cCrosshair[edit]

Type: Object.Color


ch_ClassicModel[edit]

Type: moCheckBox

Modifiers: automated


Default value: moCheckBox'WeaponMesh'

ch_Swap[edit]

Type: moCheckBox

Modifiers: automated


Default value: moCheckBox'WeaponSwap'

ch_WeaponCrosshair[edit]

Type: moCheckBox

Modifiers: automated


Default value: moCheckBox'CustomWeaponCrosshair'

co_Crosshair[edit]

Type: moComboBox

Modifiers: automated


Default value: moComboBox'GameCrossHair'

fScale[edit]

Type: float


HiddenText[edit]

Type: string

Modifiers: localized


Default value: "Hidden"

i_BG[edit]

Type: GUISectionBackground

Modifiers: automated


Default value: GUISectionBackground'WeaponBK'

i_BG2[edit]

Type: GUISectionBackground

Modifiers: automated


Default value: GUISectionBackground'WeaponPriorityBK'

i_BG3[edit]

Type: GUISectionBackground

Modifiers: automated


Default value: GUISectionBackground'WeaponOptionBK'

i_Bk[edit]

Type: GUIImage

Modifiers: automated


Default value: GUIImage'Bk1'

i_Crosshair[edit]

Type: GUIImage

Modifiers: automated


Default value: GUIImage'GameCrossHairImage'

i_CrosshairBG[edit]

Type: GUIImage

Modifiers: automated


Default value: GUIImage'CrosshairBK'

i_Shadow[edit]

Type: GUIImage

Modifiers: automated


iCrosshair[edit]

Type: int


lb_Desc[edit]

Type: GUIScrollTextBox

Modifiers: automated


Default value: GUIScrollTextBox'WeaponDescription'

lb_Weapons[edit]

Type: GUIListBox

Modifiers: automated


Default value: GUIListBox'WeaponPrefWeapList'

LoadingText[edit]

Type: string

Modifiers: localized


Default value: "...Loading Weapon Database..."

MaxCrosshairHeight[edit]

Type: float


Default value: 0.121081

MaxCrosshairWidth[edit]

Type: float


Default value: 0.071922

sl_Alpha[edit]

Type: moSlider

Modifiers: automated


Default value: moSlider'GameHudCrossHairA'

sl_Blue[edit]

Type: moSlider

Modifiers: automated


Default value: moSlider'GameHudCrossHairB'

sl_CrosshairScale[edit]

Type: moSlider

Modifiers: automated


Default value: moSlider'GameHudCrosshairScale'

sl_Green[edit]

Type: moSlider

Modifiers: automated


Default value: moSlider'GameHudCrossHairG'

sl_Red[edit]

Type: moSlider

Modifiers: automated


Default value: moSlider'GameHudCrossHairR'

SpinnyWeap[edit]

Type: SpinnyWeap

MUST be set to null when you leave the window

WeaponIndex[edit]

Type: int


Default value: -1

WeaponsList[edit]

Type: array<WeapItem>


Default values[edit]

See UT2K4Tab_WeaponPref defaults.