Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:UT2K4Tab_WeaponPref properties (UT2004)
Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPanel >> GUITabPanel >> UT2K4TabPanel >> Settings_Tabs >> UT2K4Tab_WeaponPref (properties) |
Contents
- 1 Properties
- 1.1 Property group 'UT2K4Tab_WeaponPref'
- 1.2 Internal variables
- 1.2.1 b_Down
- 1.2.2 b_Up
- 1.2.3 bDebugPriority
- 1.2.4 bDebugScale
- 1.2.5 bDebugWeapon
- 1.2.6 bSwap
- 1.2.7 bWeaponCrosshair
- 1.2.8 cCrosshair
- 1.2.9 ch_ClassicModel
- 1.2.10 ch_Swap
- 1.2.11 ch_WeaponCrosshair
- 1.2.12 co_Crosshair
- 1.2.13 fScale
- 1.2.14 HiddenText
- 1.2.15 i_BG
- 1.2.16 i_BG2
- 1.2.17 i_BG3
- 1.2.18 i_Bk
- 1.2.19 i_Crosshair
- 1.2.20 i_CrosshairBG
- 1.2.21 i_Shadow
- 1.2.22 iCrosshair
- 1.2.23 lb_Desc
- 1.2.24 lb_Weapons
- 1.2.25 LoadingText
- 1.2.26 MaxCrosshairHeight
- 1.2.27 MaxCrosshairWidth
- 1.2.28 sl_Alpha
- 1.2.29 sl_Blue
- 1.2.30 sl_CrosshairScale
- 1.2.31 sl_Green
- 1.2.32 sl_Red
- 1.2.33 SpinnyWeap
- 1.2.34 WeaponIndex
- 1.2.35 WeaponsList
- 1.3 Default values
;Other member categories for this class::UT2K4Tab WeaponPref defaults
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
Property group 'UT2K4Tab_WeaponPref'[edit]
SpinnyWeapOffset[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 100.0 |
Y | 1.5 |
Z | -10.0 |
Internal variables[edit]
b_Down[edit]
Type: GUIGFXButton
Modifiers: automated
Default value: GUIGFXButton'WeaponPrefWeapDown'
b_Up[edit]
Type: GUIGFXButton
Modifiers: automated
Default value: GUIGFXButton'WeaponPrefWeapUp'
bDebugPriority[edit]
Type: bool
Modifiers: config
bDebugScale[edit]
Type: bool
Modifiers: config
bDebugWeapon[edit]
Type: bool
Modifiers: config
bSwap[edit]
Type: bool
bWeaponCrosshair[edit]
Type: bool
cCrosshair[edit]
Type: Object.Color
ch_ClassicModel[edit]
Type: moCheckBox
Modifiers: automated
Default value: moCheckBox'WeaponMesh'
ch_Swap[edit]
Type: moCheckBox
Modifiers: automated
Default value: moCheckBox'WeaponSwap'
ch_WeaponCrosshair[edit]
Type: moCheckBox
Modifiers: automated
Default value: moCheckBox'CustomWeaponCrosshair'
co_Crosshair[edit]
Type: moComboBox
Modifiers: automated
Default value: moComboBox'GameCrossHair'
fScale[edit]
Type: float
HiddenText[edit]
Type: string
Modifiers: localized
Default value: "Hidden"
i_BG[edit]
Type: GUISectionBackground
Modifiers: automated
Default value: GUISectionBackground'WeaponBK'
i_BG2[edit]
Type: GUISectionBackground
Modifiers: automated
Default value: GUISectionBackground'WeaponPriorityBK'
i_BG3[edit]
Type: GUISectionBackground
Modifiers: automated
Default value: GUISectionBackground'WeaponOptionBK'
i_Bk[edit]
Type: GUIImage
Modifiers: automated
i_Crosshair[edit]
Type: GUIImage
Modifiers: automated
Default value: GUIImage'GameCrossHairImage'
i_CrosshairBG[edit]
Type: GUIImage
Modifiers: automated
Default value: GUIImage'CrosshairBK'
i_Shadow[edit]
Type: GUIImage
Modifiers: automated
iCrosshair[edit]
Type: int
lb_Desc[edit]
Type: GUIScrollTextBox
Modifiers: automated
Default value: GUIScrollTextBox'WeaponDescription'
lb_Weapons[edit]
Type: GUIListBox
Modifiers: automated
Default value: GUIListBox'WeaponPrefWeapList'
LoadingText[edit]
Type: string
Modifiers: localized
Default value: "...Loading Weapon Database..."
MaxCrosshairHeight[edit]
Type: float
Default value: 0.121081
MaxCrosshairWidth[edit]
Type: float
Default value: 0.071922
sl_Alpha[edit]
Type: moSlider
Modifiers: automated
Default value: moSlider'GameHudCrossHairA'
sl_Blue[edit]
Type: moSlider
Modifiers: automated
Default value: moSlider'GameHudCrossHairB'
sl_CrosshairScale[edit]
Type: moSlider
Modifiers: automated
Default value: moSlider'GameHudCrosshairScale'
sl_Green[edit]
Type: moSlider
Modifiers: automated
Default value: moSlider'GameHudCrossHairG'
sl_Red[edit]
Type: moSlider
Modifiers: automated
Default value: moSlider'GameHudCrossHairR'
SpinnyWeap[edit]
Type: SpinnyWeap
MUST be set to null when you leave the window
WeaponIndex[edit]
Type: int
Default value: -1