UE2:UT2K4Tab_WeaponPref properties (UT2004)

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Properties

Property group 'UT2K4Tab_WeaponPref'

SpinnyWeapOffset

Type: Object.Vector


Default value:

Member Value
X 100.0
Y 1.5
Z -10.0

Internal variables

b_Down

Type: GUIGFXButton

Modifiers: automated


Default value: GUIGFXButton'WeaponPrefWeapDown'

b_Up

Type: GUIGFXButton

Modifiers: automated


Default value: GUIGFXButton'WeaponPrefWeapUp'

bDebugPriority

Type: bool

Modifiers: config


bDebugScale

Type: bool

Modifiers: config


bDebugWeapon

Type: bool

Modifiers: config


bSwap

Type: bool


bWeaponCrosshair

Type: bool


cCrosshair

Type: Object.Color


ch_ClassicModel

Type: moCheckBox

Modifiers: automated


Default value: moCheckBox'WeaponMesh'

ch_Swap

Type: moCheckBox

Modifiers: automated


Default value: moCheckBox'WeaponSwap'

ch_WeaponCrosshair

Type: moCheckBox

Modifiers: automated


Default value: moCheckBox'CustomWeaponCrosshair'

co_Crosshair

Type: moComboBox

Modifiers: automated


Default value: moComboBox'GameCrossHair'

fScale

Type: float


HiddenText

Type: string

Modifiers: localized


Default value: "Hidden"

i_BG

Type: GUISectionBackground

Modifiers: automated


Default value: GUISectionBackground'WeaponBK'

i_BG2

Type: GUISectionBackground

Modifiers: automated


Default value: GUISectionBackground'WeaponPriorityBK'

i_BG3

Type: GUISectionBackground

Modifiers: automated


Default value: GUISectionBackground'WeaponOptionBK'

i_Bk

Type: GUIImage

Modifiers: automated


Default value: GUIImage'Bk1'

i_Crosshair

Type: GUIImage

Modifiers: automated


Default value: GUIImage'GameCrossHairImage'

i_CrosshairBG

Type: GUIImage

Modifiers: automated


Default value: GUIImage'CrosshairBK'

i_Shadow

Type: GUIImage

Modifiers: automated


iCrosshair

Type: int


lb_Desc

Type: GUIScrollTextBox

Modifiers: automated


Default value: GUIScrollTextBox'WeaponDescription'

lb_Weapons

Type: GUIListBox

Modifiers: automated


Default value: GUIListBox'WeaponPrefWeapList'

LoadingText

Type: string

Modifiers: localized


Default value: "...Loading Weapon Database..."

MaxCrosshairHeight

Type: float


Default value: 0.121081

MaxCrosshairWidth

Type: float


Default value: 0.071922

sl_Alpha

Type: moSlider

Modifiers: automated


Default value: moSlider'GameHudCrossHairA'

sl_Blue

Type: moSlider

Modifiers: automated


Default value: moSlider'GameHudCrossHairB'

sl_CrosshairScale

Type: moSlider

Modifiers: automated


Default value: moSlider'GameHudCrosshairScale'

sl_Green

Type: moSlider

Modifiers: automated


Default value: moSlider'GameHudCrossHairG'

sl_Red

Type: moSlider

Modifiers: automated


Default value: moSlider'GameHudCrossHairR'

SpinnyWeap

Type: SpinnyWeap

MUST be set to null when you leave the window

WeaponIndex

Type: int


Default value: -1

WeaponsList

Type: array<WeapItem>


Default values

See UT2K4Tab_WeaponPref defaults.