UE2:UT2K4Tab_WeaponPref properties (UT2004)
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Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPanel >> GUITabPanel >> UT2K4TabPanel >> Settings_Tabs >> UT2K4Tab_WeaponPref (properties) |
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Properties
Property group 'UT2K4Tab_WeaponPref'
SpinnyWeapOffset
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 100.0 |
Y | 1.5 |
Z | -10.0 |
Internal variables
b_Down
Type: GUIGFXButton
Modifiers: automated
Default value: GUIGFXButton'WeaponPrefWeapDown'
b_Up
Type: GUIGFXButton
Modifiers: automated
Default value: GUIGFXButton'WeaponPrefWeapUp'
bDebugPriority
Type: bool
Modifiers: config
bDebugScale
Type: bool
Modifiers: config
bDebugWeapon
Type: bool
Modifiers: config
bSwap
Type: bool
bWeaponCrosshair
Type: bool
cCrosshair
Type: Object.Color
ch_ClassicModel
Type: moCheckBox
Modifiers: automated
Default value: moCheckBox'WeaponMesh'
ch_Swap
Type: moCheckBox
Modifiers: automated
Default value: moCheckBox'WeaponSwap'
ch_WeaponCrosshair
Type: moCheckBox
Modifiers: automated
Default value: moCheckBox'CustomWeaponCrosshair'
co_Crosshair
Type: moComboBox
Modifiers: automated
Default value: moComboBox'GameCrossHair'
fScale
Type: float
HiddenText
Type: string
Modifiers: localized
Default value: "Hidden"
i_BG
Type: GUISectionBackground
Modifiers: automated
Default value: GUISectionBackground'WeaponBK'
i_BG2
Type: GUISectionBackground
Modifiers: automated
Default value: GUISectionBackground'WeaponPriorityBK'
i_BG3
Type: GUISectionBackground
Modifiers: automated
Default value: GUISectionBackground'WeaponOptionBK'
i_Bk
Type: GUIImage
Modifiers: automated
i_Crosshair
Type: GUIImage
Modifiers: automated
Default value: GUIImage'GameCrossHairImage'
i_CrosshairBG
Type: GUIImage
Modifiers: automated
Default value: GUIImage'CrosshairBK'
i_Shadow
Type: GUIImage
Modifiers: automated
iCrosshair
Type: int
lb_Desc
Type: GUIScrollTextBox
Modifiers: automated
Default value: GUIScrollTextBox'WeaponDescription'
lb_Weapons
Type: GUIListBox
Modifiers: automated
Default value: GUIListBox'WeaponPrefWeapList'
LoadingText
Type: string
Modifiers: localized
Default value: "...Loading Weapon Database..."
MaxCrosshairHeight
Type: float
Default value: 0.121081
MaxCrosshairWidth
Type: float
Default value: 0.071922
sl_Alpha
Type: moSlider
Modifiers: automated
Default value: moSlider'GameHudCrossHairA'
sl_Blue
Type: moSlider
Modifiers: automated
Default value: moSlider'GameHudCrossHairB'
sl_CrosshairScale
Type: moSlider
Modifiers: automated
Default value: moSlider'GameHudCrosshairScale'
sl_Green
Type: moSlider
Modifiers: automated
Default value: moSlider'GameHudCrossHairG'
sl_Red
Type: moSlider
Modifiers: automated
Default value: moSlider'GameHudCrossHairR'
SpinnyWeap
Type: SpinnyWeap
MUST be set to null when you leave the window
WeaponIndex
Type: int
Default value: -1
WeaponsList